isometric-object-sprites

isometric-object-sprites is a skill for Claude Code, Codex from 0xheycat/isometric-game-skills. It costs 37 tokens per session (502 once invoked), scanned A, original, MIT.

A guide for generating isolated isometric game sprites for props such as trees, rocks, bushes, and fences. Each object is designed for a consistent scale, transparent background, and ground anchor on a tile.

In plain words
What is it for?
It helps generate one prop at a time, keep style and scale consistent, clean transparent edges, define ground anchors, and test several objects on a tile before producing a larger set.
Why use it?
Props can look mismatched, sit at the wrong size, or appear detached from the ground when their style and placement are inconsistent. Shared generation settings and anchors keep an object set coherent.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps generate one prop at a time, keep style and scale consistent, clean transparent edges, define ground anchors, and test several objects on a tile before producing a larger set.

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Install with agentmods
npx agentmods add skills/0xheycat/isometric-game-skills/isometric-object-sprites
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 0xheycat/isometric-game-skills --skill isometric-object-sprites
Clone the repo
git clone --depth 1 https://github.com/0xheycat/isometric-game-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for isometric-object-sprites

README.md
[![agentmods](https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/isometric-object-sprites/github.svg)](https://agentmods.dev/skills/0xheycat/isometric-game-skills/isometric-object-sprites)
Your own site
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/isometric-object-sprites"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/isometric-object-sprites/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for isometric-object-sprites

Your own site · 80×15
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/isometric-object-sprites"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/isometric-object-sprites.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 502 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00502
Opus 5 $0.00018 $0.00251
Sonnet 5 $0.00007 $0.00100
Haiku 4.5 $0.00004 $0.00050

Measured 11d ago against content hash bc9e7f1a9372, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

isometric-object-sprites scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/isometric-object-sprites/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Isometric Object Sprites

Isometric Object Sprites demo

Overview

Objects are sprites that sit ON tiles, not tiles themselves. They must be isolated on a plain background, share one scale, and have a defined ground-anchor so depth sorting works later. This skill produces clean, consistent props.

When to Use

  • You need trees, rocks, bushes, fences, or other decorative props.
  • Props look different sizes or styles when placed together.
  • You need transparent, drop-in-ready object sprites.

Process

  1. Confirm art direction is locked (see isometric-art-direction).
  2. Prompt ONE object per image, isolated on a plain flat background, with a soft contact shadow.
  3. Keep the surface/style phrase SHORT - long prompts add unwanted props and edges.
  4. Use a FIXED seed and identical settings across the whole object set for scale consistency.
  5. Generate, then send to transparent-cutout-cleanup for clean alpha edges.
  6. Define the ground-anchor (bottom-center of the footprint) for each sprite.
  7. Place 3 objects on a test tile to confirm scale and anchor before scaling up.

Prompt template:

single isometric [object], 2:1 isometric view, soft painterly shading,
simple clean composition, isolated on plain flat background, soft contact shadow,
game asset, high quality

Rationalizations (Stop Lying to Yourself)

Excuse Reality
"I can generate several objects in one image to save time" Then you cannot place them individually and scales drift. One object per image.
"Scale looks close enough" Close enough reads as broken in-game. Fix the seed and settings.

Red Flags - STOP if you catch yourself:

  • Multiple objects crammed into one generation.
  • Inconsistent scale across the prop set.
  • Leftover background fringe because cleanup was skipped.

Verification

You are NOT done until every box is checked:

  • Each prop is a single isolated sprite with transparent background.
  • All props share one scale and style.
  • Each sprite has a defined ground-anchor and passes a placement test.

Read the full file on GitHub · 59 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 59 lines · 37 tokens per session scan A bc9e7f1a9372

Subscribe to this mod's changes

isometric-object-sprites is a skill published in the GitHub repository 0xheycat/isometric-game-skills (15 stars, last pushed 1mo ago), licensed MIT. It adds 37 tokens to every session and 502 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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