Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 0xheycat/isometric-game-skills --skill tilemap-data-formatgit clone --depth 1 https://github.com/0xheycat/isometric-game-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/0xheycat/isometric-game-skills/tilemap-data-format)<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/tilemap-data-format"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/tilemap-data-format/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/tilemap-data-format"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/tilemap-data-format.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.00473 |
| Opus 5 | $0.00017 | $0.00236 |
| Sonnet 5 | $0.00007 | $0.00095 |
| Haiku 4.5 | $0.00003 | $0.00047 |
Grade A, and why
tilemap-data-format scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Tilemap Data Format
Overview
A good map format separates data from rendering. This skill defines a JSON tilemap with layers (ground, transitions, objects) and per-tile metadata (walkable, type) so designers and the engine share one source of truth.
When to Use
- You are deciding how maps are stored.
- Maps are hard-coded in source instead of data files.
- You need walkability/metadata alongside visuals.
Process
- Separate layers: ground, transitions, objects, and a collision/walkable layer.
- Store the grid as width/height + arrays of tile indices per layer.
- Reference tiles by atlas name or index, never by raw pixel coords.
- Attach per-tile metadata (type, walkable, cost) for gameplay systems.
- Keep it pure JSON so it diffs cleanly in git and loads anywhere.
- Version the format with a
versionfield for migrations. - Validate maps on load (dimensions, indices in range).
{ "version": 1, "w": 32, "h": 32,
"layers": { "ground": [/*...*/], "objects": [/*...*/] },
"meta": { "walkable": [/*...*/] } }
Rationalizations (Stop Lying to Yourself)
| Excuse | Reality |
|---|---|
| "I will hard-code the map in code" | Then designers cannot touch it and diffs are unreadable. Use data files. |
| "One flat array is enough" | Gameplay needs a separate walkable layer. Separate concerns. |
Red Flags - STOP if you catch yourself:
- Maps embedded in source instead of data files.
- No walkable/collision layer.
- Tiles referenced by pixel coordinates.
Verification
You are NOT done until every box is checked:
- Map is pure JSON with separated layers.
- Per-tile gameplay metadata exists (walkable, type).
- Loader validates dimensions and tile indices.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 55 lines · 35 tokens per session scan A c7335daf5003
tilemap-data-format is a skill published in the GitHub repository 0xheycat/isometric-game-skills (14 stars, last pushed 27d ago), licensed MIT. It adds 35 tokens to every session and 473 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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