Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 0xheycat/isometric-game-skills --skill spritesheet-atlas-packinggit clone --depth 1 https://github.com/0xheycat/isometric-game-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/0xheycat/isometric-game-skills/spritesheet-atlas-packing)<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/spritesheet-atlas-packing"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/spritesheet-atlas-packing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/spritesheet-atlas-packing"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/spritesheet-atlas-packing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.00471 |
| Opus 5 | $0.00017 | $0.00235 |
| Sonnet 5 | $0.00007 | $0.00094 |
| Haiku 4.5 | $0.00003 | $0.00047 |
Grade A, and why
spritesheet-atlas-packing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Spritesheet & Atlas Packing
Overview
Drawing 200 separate images means 200 texture binds and slow load. An atlas packs sprites into one image plus a JSON of frame rects. This skill produces an atlas the renderer can index by name.
When to Use
- You have many individual sprite PNGs to ship.
- Load times or draw calls are high because of separate images.
- The renderer needs named frame lookups.
Process
- Collect all cleaned, transparent sprites into one folder.
- Pad each frame by 1-2px to prevent texture bleeding between neighbors.
- Pack into a power-of-two atlas (e.g. 2048x2048) using a bin-packer.
- Emit a JSON map: name -> {x, y, w, h, anchorX, anchorY}.
- Keep anchors from the source sprites so placement stays correct.
- Verify every sprite is found by name and renders at the right anchor.
- Regenerate the atlas automatically in the build (see
asset-pipeline-automation).
{ "tree_oak": { "x": 0, "y": 0, "w": 128, "h": 160, "anchorX": 64, "anchorY": 150 } }
Rationalizations (Stop Lying to Yourself)
| Excuse | Reality |
|---|---|
| "I will just load images individually" | Hundreds of texture binds kill performance. Pack an atlas. |
| "Padding is unnecessary" | Without padding, neighbors bleed at non-integer zoom. Always pad. |
Red Flags - STOP if you catch yourself:
- No padding between packed frames (texture bleeding).
- Atlas not power-of-two.
- Anchors lost during packing so placement breaks.
Verification
You are NOT done until every box is checked:
- All sprites packed into a power-of-two atlas with padding.
- JSON map resolves every sprite by name with correct anchor.
- No texture bleeding at fractional zoom.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 53 lines · 34 tokens per session scan A 759bd3c09d97
spritesheet-atlas-packing is a skill published in the GitHub repository 0xheycat/isometric-game-skills (15 stars, last pushed 1mo ago), licensed MIT. It adds 34 tokens to every session and 471 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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