tile-picking-interaction

tile-picking-interaction is a skill for Claude Code, Codex from 0xheycat/isometric-game-skills. It costs 28 tokens per session (397 once invoked), scanned A, original, MIT.

A guide for converting a screen position into the correct tile in an isometric grid, where tiles are drawn at an angle. It covers camera movement, zoom, boundaries, and visual selection feedback.

In plain words
What is it for?
Use it to implement tile selection, hover highlighting, and click-to-place actions in isometric games.
Why use it?
It prevents clicks and hover highlights from selecting the wrong tile after the map has been moved or zoomed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to implement tile selection, hover highlighting, and click-to-place actions in isometric games.

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Install with agentmods
npx agentmods add skills/0xheycat/isometric-game-skills/tile-picking-interaction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 0xheycat/isometric-game-skills --skill tile-picking-interaction
Clone the repo
git clone --depth 1 https://github.com/0xheycat/isometric-game-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tile-picking-interaction

README.md
[![agentmods](https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/tile-picking-interaction/github.svg)](https://agentmods.dev/skills/0xheycat/isometric-game-skills/tile-picking-interaction)
Your own site
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/tile-picking-interaction"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/tile-picking-interaction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tile-picking-interaction

Your own site · 80×15
<a href="https://agentmods.dev/skills/0xheycat/isometric-game-skills/tile-picking-interaction"><img src="https://agentmods.dev/badge/skills/0xheycat/isometric-game-skills/tile-picking-interaction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 397 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00397
Opus 5 $0.00014 $0.00198
Sonnet 5 $0.00006 $0.00079
Haiku 4.5 $0.00003 $0.00040

Measured 11d ago against content hash f6bed1a7d3a7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

tile-picking-interaction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tile-picking-interaction/SKILL.md · 54 lines

What it actually says

Tile Picking & Interaction

Overview

Picking is screen->grid with the camera inverse applied first. This skill turns a pointer position into the exact tile under it, with a highlight and hit-test that respects camera pan/zoom.

When to Use

  • Clicking selects the wrong tile.
  • You need hover highlight or click-to-place.
  • Picking ignores camera pan/zoom.

Process

  1. Take the pointer position in screen space.
  2. Apply the inverse camera transform (see camera-pan-zoom-controls).
  3. Apply screen->grid from isometric-grid-math and round to a tile.
  4. Clamp the result to map bounds and check walkable if needed.
  5. Draw a highlight on the picked tile for feedback.
  6. On click, dispatch the tile coord to the gameplay handler.
  7. Test picking at multiple zoom levels and pan offsets.
const world = screenToWorld(pointer, cam);
const tile = worldToGrid(world, W, H); // then round

Rationalizations (Stop Lying to Yourself)

Excuse Reality
"I will skip the camera inverse" Then picking breaks the moment you pan/zoom. Always invert.
"No need to highlight" Players need feedback on what they will click. Highlight.

Red Flags - STOP if you catch yourself:

  • Picking that ignores camera pan/zoom.
  • No rounding so edge tiles mis-select.
  • No visual highlight feedback.

Verification

You are NOT done until every box is checked:

  • Picked tile is correct at any pan and zoom.
  • Hover highlight matches the actual selected tile.
  • Clicks dispatch the right grid coordinate.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 54 lines · 28 tokens per session scan A f6bed1a7d3a7

Subscribe to this mod's changes

tile-picking-interaction is a skill published in the GitHub repository 0xheycat/isometric-game-skills (15 stars, last pushed 29d ago), licensed MIT. It adds 28 tokens to every session and 397 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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