ags-ai-aimbot

ags-ai-aimbot is a skill for Claude Code, Codex from 1llu50ry/mcp-gamehacking. It costs 44 tokens per session (193 once invoked), scanned A, original, MIT.

An AI game bot that uses screen captures and machine-learning models to detect targets and aim at them. It supports custom YOLO models, which are computer-vision models commonly used to find objects in images.

In plain words
What is it for?
It is for game security researchers studying cheat detection and machine-learning approaches to automated aiming in games such as Fortnite and Rust.
Why use it?
It provides a way to study automated game interaction and the challenges of detecting AI-assisted cheating. It also keeps model and aiming settings configurable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for game security researchers studying cheat detection and machine-learning approaches to automated aiming in games such as Fortnite and Rust.

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Install with agentmods
npx agentmods add skills/1llu50ry/mcp-gamehacking/ags-ai-aimbot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1llu50ry/mcp-gamehacking --skill ags-ai-aimbot
Clone the repo
git clone --depth 1 https://github.com/1llu50ry/mcp-gamehacking

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ags-ai-aimbot

README.md
[![agentmods](https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-ai-aimbot/github.svg)](https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-ai-aimbot)
Your own site
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-ai-aimbot"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-ai-aimbot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ags-ai-aimbot

Your own site · 80×15
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-ai-aimbot"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-ai-aimbot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 193 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00193
Opus 5.5 $0.00018 $0.00077
Sonnet 5.5 $0.00009 $0.00039
Haiku 4.5 $0.00004 $0.00019

Measured 2d ago against content hash 1e8ffb5a2723, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ags-ai-aimbot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ags-ai-aimbot/SKILL.md · 17 lines

What it actually says

AI Aimbot

Author: RootKit-Org Source: mcp-gamehacking/skills/ags-ai-aimbot

Description

This project is an AI-powered aimbot that uses machine learning models to detect and aim at targets in games through screen capture analysis. It supports custom YOLO-based models for different games including Fortnite and Rust, uses Conda for environment management, and includes configuration for detection sensitivity and aiming parameters. It is mainly useful for game security researchers studying AI-based cheat detection challenges and machine learning approaches to automated game interaction.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 17 lines · 44 tokens per session scan A 1e8ffb5a2723

Subscribe to this mod's changes

ags-ai-aimbot is a skill published in the GitHub repository 1llu50ry/mcp-gamehacking (344 stars, last pushed 2d ago), licensed MIT. It adds 44 tokens to every session and 193 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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