ags-aim-star

ags-aim-star is a skill for Claude Code, Codex from 1llu50ry/mcp-gamehacking. It costs 49 tokens per session (187 once invoked), scanned A, original, MIT.

An external C++ cheat framework for Counter-Strike 2. It tracks game entities, reads player-bone positions, draws information on screen, and includes automated aiming and shooting features.

In plain words
What is it for?
It is intended for researchers examining aimbots, triggerbots, on-screen player displays, offset management, and external cheat architecture.
Why use it?
It provides a reference implementation for studying external game-memory reading and the design of cheat features.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is intended for researchers examining aimbots, triggerbots, on-screen player displays, offset management, and external cheat architecture.

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Install with agentmods
npx agentmods add skills/1llu50ry/mcp-gamehacking/ags-aim-star
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1llu50ry/mcp-gamehacking --skill ags-aim-star
Clone the repo
git clone --depth 1 https://github.com/1llu50ry/mcp-gamehacking

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ags-aim-star

README.md
[![agentmods](https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-aim-star/github.svg)](https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-aim-star)
Your own site
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-aim-star"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-aim-star/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ags-aim-star

Your own site · 80×15
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-aim-star"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-aim-star.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 187 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00187
Opus 5.5 $0.00020 $0.00075
Sonnet 5.5 $0.00010 $0.00037
Haiku 4.5 $0.00005 $0.00019

Measured 2d ago against content hash c50046366e52, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ags-aim-star scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ags-aim-star/SKILL.md · 17 lines

What it actually says

AimStar

Author: M3351AN Source: mcp-gamehacking/skills/ags-aim-star

Description

This project is an external cheat framework for Counter-Strike 2, written in C++. It includes bone-based aimbot logic, entity tracking, ESP rendering, triggerbot, offset management, and a menu configuration system with multi-language documentation in English, Russian, and Chinese. It is mainly useful for game security researchers studying external cheat architecture and CS2 memory reading techniques.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 17 lines · 49 tokens per session scan A c50046366e52

Subscribe to this mod's changes

ags-aim-star is a skill published in the GitHub repository 1llu50ry/mcp-gamehacking (344 stars, last pushed 2d ago), licensed MIT. It adds 49 tokens to every session and 187 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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