Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 1llu50ry/mcp-gamehacking --skill ags-anti-mi-ho-yo-jcc-obfuscategit clone --depth 1 https://github.com/1llu50ry/mcp-gamehackingWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-anti-mi-ho-yo-jcc-obfuscate)<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-anti-mi-ho-yo-jcc-obfuscate"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-anti-mi-ho-yo-jcc-obfuscate/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-anti-mi-ho-yo-jcc-obfuscate"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-anti-mi-ho-yo-jcc-obfuscate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.00246 |
| Opus 5.5 | $0.00022 | $0.00098 |
| Sonnet 5.5 | $0.00011 | $0.00049 |
| Haiku 4.5 | $0.00005 | $0.00025 |
Grade A, and why
ags-anti-mi-ho-yo-jcc-obfuscate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Anti miHoYo Jcc Obfuscate
Author: DNLINYJ Source: mcp-gamehacking/skills/ags-anti-mi-ho-yo-jcc-obfuscate
Description
This project is an x64dbg plugin that assists with undoing JCC and jump-based control-flow obfuscation used in protected Unity game code paths. It monitors specific decryption routine ranges, tracks dynamic jump behavior, and patches instructions to reconstruct more readable execution flow during debugging sessions. The implementation is C++ with the x64dbg plugin SDK and includes logic tailored to known game build offsets. It is intended for game reverse engineering and anti-obfuscation research, and the code is marked by the author as no longer maintained.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 17 lines · 54 tokens per session scan A 1754c84443e1
ags-anti-mi-ho-yo-jcc-obfuscate is a skill published in the GitHub repository 1llu50ry/mcp-gamehacking (344 stars, last pushed 2d ago), licensed MIT. It adds 54 tokens to every session and 246 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.
Other skills, from other repositories
minecraft-debug-mcp
Operate and debug the live Minecraft bot through its built-in MCP REPL server. Use when work requires starting the bot with pnpm dev, connecting to the local MCP endpoint, inspecting cognitive state/logs/history, injecting synthetic chat/events, or running targeted REPL code against the running brain during…
cli-anything-nsight-graphics
Windows-first CLI harness for Nsight Graphics capture, GPU Trace summary, and ngfx-replay analysis.
performance-optimization
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each…
unity-console
Capture and query the Unity Editor console.
diagnosing-bgs-problems
A symptom-first guide for investigating crashes, frame-rate drops, stuttering, freezes, and startup failures in Bethesda Game Studios games with mods.
axiom-audit-spritekit
Use when the user wants to audit SpriteKit game code for common issues — physics bitmask issues, draw call waste, node accumulation, and action leaks.