ags-anticheat

ags-anticheat is a skill for Claude Code, Codex from 1llu50ry/mcp-gamehacking. It costs 39 tokens per session (232 once invoked), scanned A, original, MIT.

A Lua anti-cheat plugin for the Starfish game framework. It monitors players for behavior patterns associated with cheating and raises alerts when configured limits are exceeded.

In plain words
What is it for?
It checks behaviors such as unusual slowing, blocking, building, climbing, lag range, and block-breaking timing. Operators can set which checks are enabled, violation limits, alert cooldowns, and sound alerts.
Why use it?
It helps staff identify likely cheaters through configurable checks instead of watching every player manually. The input does not define Starfish beyond being the framework it uses.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It checks behaviors such as unusual slowing, blocking, building, climbing, lag range, and block-breaking timing. Operators can set which checks are enabled, violation limits, alert cooldowns, and sound alerts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/1llu50ry/mcp-gamehacking/ags-anticheat
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1llu50ry/mcp-gamehacking --skill ags-anticheat
Clone the repo
git clone --depth 1 https://github.com/1llu50ry/mcp-gamehacking

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ags-anticheat

README.md
[![agentmods](https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-anticheat/github.svg)](https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-anticheat)
Your own site
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-anticheat"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-anticheat/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ags-anticheat

Your own site · 80×15
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-anticheat"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-anticheat.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 232 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00232
Opus 5.5 $0.00016 $0.00093
Sonnet 5.5 $0.00008 $0.00046
Haiku 4.5 $0.00004 $0.00023

Measured 2d ago against content hash b3dab02d8fe9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ags-anticheat scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ags-anticheat/SKILL.md · 17 lines

What it actually says

anticheat

Author: Hexze Source: mcp-gamehacking/skills/ags-anticheat

Description

Cheater Detector is a Lua anticheat plugin for the Starfish framework that monitors in-game players and flags behavior patterns associated with cheating. It implements configurable detection checks such as NoSlow, AutoBlock, Eagle, Scaffold, Tower, LagRange, and NoBreakDelay, each with enable toggles, violation thresholds, alert cooldowns, and optional sound alerts. The plugin tracks player movement, equipment, animations, metadata, and block-break timing, then raises alerts and emits events when violation levels are exceeded. It is aimed at Minecraft-style game security and staff monitoring use cases where operators need to identify likely cheaters from client-side or plugin-side observation.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 17 lines · 39 tokens per session scan A b3dab02d8fe9

Subscribe to this mod's changes

ags-anticheat is a skill published in the GitHub repository 1llu50ry/mcp-gamehacking (344 stars, last pushed 2d ago), licensed MIT. It adds 39 tokens to every session and 232 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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