ags-anticheatsystem

ags-anticheatsystem is a skill for Claude Code, Codex from 1llu50ry/mcp-gamehacking. It costs 52 tokens per session (296 once invoked), scanned A, original, MIT.

A server-side anti-cheat plugin for Counter-Strike 2 on dedicated Linux servers. It watches player and client behavior on the server, where operators host the game and enforce its rules.

In plain words
What is it for?
It checks for aim snapping, wallhack visibility, unusual movement speed, session patterns, and client-integrity issues. It can log warnings, create moderation reports, or apply bans when configured thresholds are reached.
Why use it?
It combines multiple signals into configurable suspicion scores, helping operators investigate or act on suspected cheating without relying only on client-side tools or separate services.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It checks for aim snapping, wallhack visibility, unusual movement speed, session patterns, and client-integrity issues. It can log warnings, create moderation reports, or apply bans when configured thresholds are reached.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/1llu50ry/mcp-gamehacking/ags-anticheatsystem
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1llu50ry/mcp-gamehacking --skill ags-anticheatsystem
Clone the repo
git clone --depth 1 https://github.com/1llu50ry/mcp-gamehacking

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ags-anticheatsystem

README.md
[![agentmods](https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-anticheatsystem/github.svg)](https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-anticheatsystem)
Your own site
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-anticheatsystem"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-anticheatsystem/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ags-anticheatsystem

Your own site · 80×15
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-anticheatsystem"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-anticheatsystem.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 296 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00296
Opus 5.5 $0.00021 $0.00118
Sonnet 5.5 $0.00010 $0.00059
Haiku 4.5 $0.00005 $0.00030

Measured 2d ago against content hash c8c3567313ea, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ags-anticheatsystem scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ags-anticheatsystem/SKILL.md · 17 lines

What it actually says

anticheatsystem

Author: pavelinbs-afk Source: mcp-gamehacking/skills/ags-anticheatsystem

Description

A server-side anti-cheat plugin for Counter-Strike 2 that runs as a MetaMod:Source 2 native module on dedicated Linux game servers. Written in C++17 with CMake, it detects cheating through modular analyzers for aim snapping, wallhack visibility, movement speed, session statistics, and client integrity checks, then aggregates findings into a configurable suspicion score. When thresholds are reached, it automatically logs warnings, files moderation reports, or applies bans by integrating with AdminPlugin and PlaytimeReporter over the same sanction and ticket APIs used by server administration tools. Operators tune detection modules and scoring limits through JSON configuration, and the project supports Docker-based builds against HL2SDK-CS2 for compatible linuxsteamrt64 deployment. It is aimed at CS2 server owners who want in-process, server-authoritative cheat detection rather than relying solely on client-side or external services.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 17 lines · 52 tokens per session scan A c8c3567313ea

Subscribe to this mod's changes

ags-anticheatsystem is a skill published in the GitHub repository 1llu50ry/mcp-gamehacking (344 stars, last pushed 2d ago), licensed MIT. It adds 52 tokens to every session and 296 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

Related

Other skills, from other repositories

playtest-report

Structured playtest report template, or turn existing playtest notes into structured feedback.

Donchitos/Claude-Code-Game-Studios · 20 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Besty0728/Unity-Skills · 36 tokens