Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-admin-tools-observabilitygit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-admin-tools-observability)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-admin-tools-observability"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-admin-tools-observability/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-admin-tools-observability"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-admin-tools-observability.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00049 | $0.00302 |
| Opus 5 | $0.00024 | $0.00151 |
| Sonnet 5 | $0.00010 | $0.00060 |
| Haiku 4.5 | $0.00005 | $0.00030 |
Grade A, and why
roblox-admin-tools-observability scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Roblox Admin Tools Observability
Goal
Give operators enough power to support the game without creating new abuse or data-loss risks.
Admin Tools
Useful tools include:
- Player lookup.
- Grant/revoke currency or items.
- Teleport, kick, ban, mute, or warn.
- Reset quest or stuck state.
- View purchase and receipt status.
- Inspect profile summary.
- Trigger event or server announcement.
Safety Rules
- Restrict admin access on the server.
- Log every valuable or moderation action.
- Include actor, target, time, reason, before/after values.
- Prefer reversible actions.
- Require confirmation for destructive or valuable changes.
- Never expose admin power through client-only checks.
Observability
Track:
- Errors and warnings.
- Save/load failures.
- Purchase/grant failures.
- Economy anomalies.
- Remote spam or invalid payloads.
- Server performance and instance growth.
Output
Return:
- Admin use cases.
- Permission model.
- Audit log fields.
- Abuse risks.
- Implementation and verification plan.
Next
Wire admin and ops signals into roblox-analytics-instrumentation, and route surfaced player issues through roblox-community-ops.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 58 lines · 49 tokens per session scan A 3667cbf6763c
roblox-admin-tools-observability is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 49 tokens to every session and 302 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
game-builder
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
2dimg2motion
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
img2mo-learn
Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn . Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style…
gaming-expert
Build comprehensive game systems including gameplay mechanics, multiplayer infrastructure, analytics tracking, and monetization features. Use when the user mentions game development, Unity or Unreal, gameplay mechanics, multiplayer netcode, game analytics, or in-game monetization.
image-to-3d-pipeline
Transformez une image 2D en modèle 3D animé prêt pour le web ou le jeu en moins de 30 minutes, en utilisant le workflow Dilum Sanjaya (Hunyuan3D + Mixamo). Use when: Créer un personnage 3D pour un site web - Mascotte, avatar, illustration interactive; Prototyper un asset de jeu - Character design, props…
game-team-orchestrator
Coordinate multiple agents on complex game development features using battle-tested spawn recipes. Triggers on: "multi-agent coordination", "team orchestration", "feature handoff", "cross-domain collaboration", or when a task spans multiple specialist domains (combat system, narrative feature, UI overhaul, performance…