Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-analytics-instrumentationgit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00053 | $0.00423 |
| Opus 5 | $0.00026 | $0.00211 |
| Sonnet 5 | $0.00011 | $0.00085 |
| Haiku 4.5 | $0.00005 | $0.00042 |
Grade A, and why
roblox-analytics-instrumentation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Roblox Analytics Instrumentation
Goal
Measure whether the game is fun, understandable, and profitable. Instrument the core loop before optimizing it.
Core Events
Track:
- Session start, spawn complete, and first playable action.
- Tutorial step shown, completed, skipped, or abandoned.
- Core loop start, success, fail, and reward claim.
- Currency earned, spent, purchased, and sunk.
- Upgrade viewed, purchased, unaffordable, and equipped.
- Quest accepted, progressed, completed, abandoned, and claimed.
- Social invite, party join, group join, trade started, trade completed.
- Shop opened, product viewed, purchase attempted, purchase completed.
- Death, retry, teleport, zone unlock, level up, prestige, and churn-risk exits.
Funnel Checks
Prioritize:
- First action within 10-30 seconds.
- First reward within the first loop.
- First upgrade or meaningful progress in session one.
- Day 1, Day 3, and Day 7 return hooks.
- Mobile-specific control or UI friction.
Event Design
- Use stable event names and versioned payloads.
- Include player segment, platform, session age, current zone, level, and economy state when useful.
- Avoid sending personally sensitive or noisy data.
- Log server-authoritative economy and purchase events from the server.
- Keep high-frequency events sampled or aggregated.
Output
Return:
- KPI goals.
- Event list and payload fields.
- Funnel questions each event answers.
- Server/client ownership.
- Validation plan after implementation.
Next
Act on what the data shows: tune with roblox-economy-balancing or roblox-retention-monetization, and schedule the follow-up work with roblox-liveops-roadmap.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 58 lines · 53 tokens per session scan A 725277b900ab
roblox-analytics-instrumentation is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 53 tokens to every session and 423 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
game-builder
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
2dimg2motion
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
img2mo-learn
Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn . Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style…
gaming-expert
Build comprehensive game systems including gameplay mechanics, multiplayer infrastructure, analytics tracking, and monetization features. Use when the user mentions game development, Unity or Unreal, gameplay mechanics, multiplayer netcode, game analytics, or in-game monetization.
image-to-3d-pipeline
Transformez une image 2D en modèle 3D animé prêt pour le web ou le jeu en moins de 30 minutes, en utilisant le workflow Dilum Sanjaya (Hunyuan3D + Mixamo). Use when: Créer un personnage 3D pour un site web - Mascotte, avatar, illustration interactive; Prototyper un asset de jeu - Character design, props…
game-gdd-author
Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD". Do NOT invoke for reviewing an existing GDD (use…