roblox-analytics-instrumentation

roblox-analytics-instrumentation is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 53 tokens per session (423 once invoked), scanned A, original, MIT.

A guide for planning event tracking in Roblox games. It covers player actions, tutorials, progression, the in-game economy, purchases, social activity, and player return behavior.

In plain words
What is it for?
Use it to define analytics events and funnels for first actions, tutorial completion, rewards, upgrades, quests, purchases, retention, churn risk, and mobile usability.
Why use it?
It helps teams measure where players stop, whether the main game loop is understandable, and how progression or purchases perform.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to define analytics events and funnels for first actions, tutorial completion, rewards, upgrades, quests, purchases, retention, churn risk, and mobile usability.

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Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-analytics-instrumentation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-analytics-instrumentation
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-analytics-instrumentation

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-analytics-instrumentation

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-analytics-instrumentation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 423 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.00423
Opus 5 $0.00026 $0.00211
Sonnet 5 $0.00011 $0.00085
Haiku 4.5 $0.00005 $0.00042

Measured 12d ago against content hash 725277b900ab, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

roblox-analytics-instrumentation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-analytics-instrumentation/SKILL.md · 58 lines

What it actually says

Roblox Analytics Instrumentation

Goal

Measure whether the game is fun, understandable, and profitable. Instrument the core loop before optimizing it.

Core Events

Track:

  • Session start, spawn complete, and first playable action.
  • Tutorial step shown, completed, skipped, or abandoned.
  • Core loop start, success, fail, and reward claim.
  • Currency earned, spent, purchased, and sunk.
  • Upgrade viewed, purchased, unaffordable, and equipped.
  • Quest accepted, progressed, completed, abandoned, and claimed.
  • Social invite, party join, group join, trade started, trade completed.
  • Shop opened, product viewed, purchase attempted, purchase completed.
  • Death, retry, teleport, zone unlock, level up, prestige, and churn-risk exits.

Funnel Checks

Prioritize:

  • First action within 10-30 seconds.
  • First reward within the first loop.
  • First upgrade or meaningful progress in session one.
  • Day 1, Day 3, and Day 7 return hooks.
  • Mobile-specific control or UI friction.

Event Design

  • Use stable event names and versioned payloads.
  • Include player segment, platform, session age, current zone, level, and economy state when useful.
  • Avoid sending personally sensitive or noisy data.
  • Log server-authoritative economy and purchase events from the server.
  • Keep high-frequency events sampled or aggregated.

Output

Return:

  • KPI goals.
  • Event list and payload fields.
  • Funnel questions each event answers.
  • Server/client ownership.
  • Validation plan after implementation.

Next

Act on what the data shows: tune with roblox-economy-balancing or roblox-retention-monetization, and schedule the follow-up work with roblox-liveops-roadmap.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 58 lines · 53 tokens per session scan A 725277b900ab

Subscribe to this mod's changes

roblox-analytics-instrumentation is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 53 tokens to every session and 423 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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