roblox-quest-progression-systems

roblox-quest-progression-systems is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 51 tokens per session (412 once invoked), scanned A, original, MIT.

A design and implementation guide for Roblox quests and progression, meaning the goals, rewards, unlocks, and achievements that shape player progress.

In plain words
What is it for?
Use it to build quest chains, daily and weekly goals, collections, prestige, unlocks, reward tracking, server-side validation, and saved progress.
Why use it?
It helps give players clear reasons to act now and return later while keeping progress secure and rewards from being claimed twice.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build quest chains, daily and weekly goals, collections, prestige, unlocks, reward tracking, server-side validation, and saved progress.

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Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-quest-progression-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-quest-progression-systems
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-quest-progression-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-quest-progression-systems/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-quest-progression-systems)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-quest-progression-systems"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-quest-progression-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-quest-progression-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-quest-progression-systems"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-quest-progression-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 412 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00412
Opus 5 $0.00026 $0.00206
Sonnet 5 $0.00010 $0.00082
Haiku 4.5 $0.00005 $0.00041

Measured 11d ago against content hash af3e51308022, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

roblox-quest-progression-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-quest-progression-systems/SKILL.md · 57 lines

What it actually says

Roblox Quest Progression Systems

Goal

Give players clear short-term wins and long-term reasons to return.

Progression Layers

  • Immediate: first reward, first upgrade, first objective complete.
  • Session: quest chain, zone unlock, collection progress.
  • Multi-day: daily streak, weekly challenge, Day 7 reward.
  • Long-term: prestige, mastery, rare collections, leaderboards, social status.

Quest Design

  • Use objectives that reinforce the core loop.
  • Show current objective and next reward in the HUD.
  • Avoid vague objectives that require menu hunting.
  • Reward every cycle, but reserve big unlocks for meaningful milestones.
  • Unlock new content near the 2-3 hour mark to fight the Day 3 wall.

Implementation Rules

  • Track canonical quest progress on the server.
  • Validate all client-reported actions against server state.
  • Separate objective definitions from player progress.
  • Make reward claims idempotent.
  • Save progress through DataStore-backed profile state.

MCP Workflow

  1. Search for quest/progression scripts and UI.
  2. Read definitions, progress mutation, reward, and save scripts.
  3. Inspect objective markers and reward UI instances.
  4. Patch with multi_edit or targeted execute_luau.
  5. Playtest a full quest loop and check console output.

Output

Return:

  • Progression ladder.
  • Objective definitions.
  • Reward and claim flow.
  • Save requirements.
  • Day 1, Day 3, and Day 7 retention impact.

Next

Tune the reward pacing with roblox-economy-balancing, persist progress with roblox-datastore-persistence, and verify claims cannot be spoofed with roblox-security-economy.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 57 lines · 51 tokens per session scan A af3e51308022

Subscribe to this mod's changes

roblox-quest-progression-systems is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 51 tokens to every session and 412 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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