Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-security-economygit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-security-economy)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-security-economy"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-security-economy/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-security-economy"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-security-economy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.00545 |
| Opus 5 | $0.00026 | $0.00272 |
| Sonnet 5 | $0.00010 | $0.00109 |
| Haiku 4.5 | $0.00005 | $0.00055 |
Grade A, and why
roblox-security-economy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox Security Economy
Goal
Protect valuable game state while keeping the player loop fair. Anything that grants, spends, trades, saves, or purchases value must be server-authoritative.
High-Risk Surfaces
- Currency and premium currency.
- Inventory, pets, skins, tools, boosts, and quest rewards.
- Trading, gifting, crafting, upgrades, prestige, and loot rolls.
- Developer product receipts and game pass checks.
- Daily rewards, streaks, event rewards, and group rewards.
- Client remotes that request grants, damage, teleport, placement, or progression.
Server Authority Rules
- Calculate rewards on the server.
- Validate player eligibility on the server.
- Store canonical balances and inventory on the server.
- Treat client UI as display and intent only.
- Use idempotency for purchases and valuable grants.
- Reject malformed, replayed, impossible, or too-frequent remote requests.
DataStore And Receipt Patterns
- Save compact canonical state, not UI state.
- Use versioned data schemas and migration guards.
- Queue or debounce saves during active sessions.
- Bind saves to player leaving and server shutdown paths.
- For developer products, grant through receipt processing and record processed purchase IDs before considering the transaction complete.
Trading And Gifting
- Use server-owned trade sessions.
- Lock offered items while a trade is pending.
- Require both parties to confirm the exact final offer.
- Revalidate ownership immediately before commit.
- Commit atomically from server state where possible.
- Log valuable trades and grant paths for later investigation.
MCP Review Workflow
- Use
script_grepfor remotes, currency names, DataStore usage, receipt handlers, and grant functions. - Read every script that touches value with
script_read. - Inspect relevant instances with
search_game_treeandinspect_instance. - Patch with
multi_editonly after mapping source-to-sink flow. - Playtest purchase-free paths and console errors with
start_stop_playandget_console_output.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 69 lines · 51 tokens per session scan A 5858444125b2
roblox-security-economy is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 51 tokens to every session and 545 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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