roblox-social-systems

roblox-social-systems is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 51 tokens per session (404 once invoked), scanned A, original, MIT.

A Roblox skill helps design and build social features such as parties, clans, friend bonuses, gifting, trading, co-op goals, leaderboards, and invites.

In plain words
What is it for?
Use it when implementing multiplayer social systems or safer player-to-player value exchange in Roblox.
Why use it?
It provides patterns for making player connections useful while checking exchanges on the server and limiting abuse.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when implementing multiplayer social systems or safer player-to-player value exchange in Roblox.

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Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-social-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-social-systems
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-social-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-social-systems/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-social-systems)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-social-systems"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-social-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-social-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-social-systems"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-social-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 404 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00404
Opus 5 $0.00026 $0.00202
Sonnet 5 $0.00010 $0.00081
Haiku 4.5 $0.00005 $0.00040

Measured 11d ago against content hash 2a0c567ef2f1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

roblox-social-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-social-systems/SKILL.md · 58 lines

What it actually says

Roblox Social Systems

Goal

Make friends useful early. Social connection is one of the strongest retention multipliers.

First-Session Social Hooks

  • Visible other players doing the core loop.
  • Co-op objective or shared reward.
  • Friend boost or group bonus that does not punish solo players.
  • Public celebration for level up, rare drop, boss defeat, or zone unlock.
  • Simple invite or help-request moment.

System Patterns

  • Parties: shared objectives, teleport together, contribution rewards.
  • Groups/clans: identity, weekly goals, group upgrades, leaderboards.
  • Trading/gifting: server-owned sessions, locked offers, double confirmation.
  • Leaderboards: reward participation as well as mastery.
  • Commendations: lightweight positive feedback after co-op play.

Safety

  • Validate all player-to-player value exchange on the server.
  • Add rate limits for invite, gift, and trade requests.
  • Add audit logs for valuable exchanges.
  • Avoid designs that enable harassment, spam, or coercive monetization.

MCP Workflow

  1. Search for social, trade, party, leaderboard, and group scripts.
  2. Read server and client code before edits.
  3. Inspect remotes and UI.
  4. Patch with multi_edit.
  5. Playtest with available players or simulate state with execute_luau.
  6. Check get_console_output.

Output

Return:

  • Social loop.
  • Server authority and abuse checks.
  • UX surfaces.
  • Retention goal.
  • Verification steps.

Next

Secure any player-to-player value exchange (trading, gifting) with roblox-security-economy, then verify the social flow with roblox-playtest-qa.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 58 lines · 51 tokens per session scan A 2a0c567ef2f1

Subscribe to this mod's changes

roblox-social-systems is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 51 tokens to every session and 404 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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