Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add avelrl/skills --skill bootstrap-projectgit clone --depth 1 https://github.com/avelrl/skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/avelrl/skills/bootstrap-project)<a href="https://agentmods.dev/skills/avelrl/skills/bootstrap-project"><img src="https://agentmods.dev/badge/skills/avelrl/skills/bootstrap-project/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/avelrl/skills/bootstrap-project"><img src="https://agentmods.dev/badge/skills/avelrl/skills/bootstrap-project.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00016 | $0.00863 |
| Opus 5.5 | $0.00006 | $0.00345 |
| Sonnet 5.5 | $0.00003 | $0.00173 |
| Haiku 4.5 | $0.00002 | $0.00086 |
Grade A, and why
bootstrap-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Purpose: Create the smallest runnable project scaffold that matches the approved technical preferences.
Use when:
docs/technical-preferences.mdexists and the project needs a real codebase- the team wants a repeatable starting structure instead of hand-made bootstrapping
- design work is far enough along that implementation can start soon
Do not use for:
- choosing the engine or stack
- mapping the systems index from scratch
- implementing a specific gameplay system
Inputs / Required Context:
- required:
docs/technical-preferences.md - optional:
design/gdd/game-concept.md,design/gdd/systems-index.md, and the first target system GDD - optional explicit argument: project name or package name
Outputs / Owned Artifacts:
- owns the initial runnable project scaffold under the repository root
- owns the minimal folder structure for game code, data, assets, and tests
- owns starter
README.mdrun and build instructions when missing or stale - may create starter config files, package manifests, and placeholder entrypoints
- may create or update
.gitignoreand other baseline hygiene files needed to keep generated output and local tooling artifacts out of version control
Modes or Arguments:
- no argument: derive naming from the repository folder or concept title
[project-name]: use an explicit normalized name for manifests and package metadata
Execution Rules:
- Read
docs/technical-preferences.mdfirst and treat it as the source of truth for stack and constraints. - If
design/gdd/systems-index.mdor one or more system GDDs exist, read only enough to align naming, folder layout, and the first placeholder scene or module. Do not implement systems here. - If the chosen stack has an external runtime specialist path, use that specialist for runtime-specific scaffold conventions instead of inventing a duplicate local doctrine inside this skill.
- Create the smallest runnable scaffold that matches the chosen stack; prefer fewer dependencies and fewer moving parts.
- Create only the folders and files needed for a sane start, such as
src/,assets/,data/,tests/, and run or build config. - Add one obvious entrypoint and one placeholder playable screen or scene so the project can boot successfully.
- Create or update
.gitignorewith the standard generated folders and local tool artifacts for the chosen stack, such as dependency folders, build output, coverage, and local runtime scratch paths. - Write or update
README.mdwith setup, run, build, and test commands when it is missing or stale. - Ensure the scaffold exposes real commands, not placeholders only; the repo should be installable and bootable by a human after this step.
- Leave clear TODO markers where real implementation must replace placeholders.
- End with the next handoff in the flow:
map-systems,design-system, orimplement-system, depending on design maturity.
Failure / Stop Conditions:
- stop if
docs/technical-preferences.mdis missing or too vague to determine the stack - stop if the request is really asking for gameplay implementation instead of project scaffolding
- do not silently swap stacks, frameworks, or package managers without recording the reason
Return Format:
- scaffold root or key created paths
- starter run command
- starter build command
- specialist source used, if any
- files created or updated
- next recommended skill:
map-systems,design-system, orimplement-system
Example Invocation:
/bootstrap-project/bootstrap-project cursed-park-web
Related Skills / Boundary:
- use
setup-enginebefore this skill to lock the stack - use runtime specialists for stack-specific scaffold depth; this skill still owns the canonical scaffold contract and repo hygiene
- use
map-systemsif the system order is still unclear - use
design-systembeforeimplement-systemwhen a system contract is missing - use
assemble-mvponly after multiple core systems exist in code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 72 lines · 16 tokens per session scan A ee334278fa90
bootstrap-project is a skill published in the GitHub repository avelrl/skills (2 stars, last pushed 6mo ago), licensed MIT. It adds 16 tokens to every session and 863 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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