Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill materialgit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/material)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/material"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/material/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/material"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/material.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00022 | $0.02425 |
| Opus 5.5 | $0.00009 | $0.00970 |
| Sonnet 5.5 | $0.00004 | $0.00485 |
| Haiku 4.5 | $0.00002 | $0.00243 |
Grade A, and why
unity-material scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
89% identical to unity-material — 117 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 266 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Material Skills
Overview
BATCH-FIRST: Use
*_batchskills when operating on 2+ objects/materials.
Common Mistakes
DO NOT (common hallucinations):
material_set_metallic/material_set_smoothnessdo not exist → usematerial_set_floatwithpropertyName="_Metallic"or"_Glossiness"(Standard) /"_Smoothness"(URP)material_set_colorr/g/b/a range is 0–1, not 0–255material_set_propertydoes not exist → use the specific setter:material_set_float,material_set_int,material_set_vector,material_set_colormaterial_get_colordoes not exist → usematerial_get_properties(returns all properties including colors)
Routing:
- For shader changes →
material_set_shader(this module) - For texture tiling →
material_set_texture_scale/material_set_texture_offset - Pipeline-specific property names differ: check Render Pipeline Compatibility table in this doc
Object Targeting: Single-object skills accept
name(GameObject name) orpath(material asset path likeAssets/Materials/X.mat). For asset-based operations, preferpath.
Recipe path rule: ../../recipes/material/<command>.md
Skills Overview
| Single Object | Batch Version | Use Batch When |
|---|---|---|
material_create |
material_create_batch |
Creating 2+ materials |
material_assign |
material_assign_batch |
Assigning to 2+ objects |
material_set_color |
material_set_colors_batch |
Setting colors on 2+ objects |
material_set_emission |
material_set_emission_batch |
Setting emission on 2+ objects |
No batch needed:
material_set_texture- Set texturematerial_set_texture_offset/scale- Texture tilingmaterial_set_float/int/vector- Set propertiesmaterial_set_keyword- Enable/disable shader keywordsmaterial_set_render_queue- Set render queuematerial_set_shader- Change shadermaterial_get_properties/keywords- Query propertiesmaterial_duplicate- Duplicate material
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 266 lines · 22 tokens per session scan A 9f6f0c189e5e
unity-material is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 12d ago), licensed MIT. It adds 22 tokens to every session and 2,425 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 89% identical to unity-material, differing in 117 lines, and is treated as a copy.
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