unity-probuilder

unity-probuilder is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 39 tokens per session (1,785 once invoked), scanned A, original, MIT.

A set of Unity ProBuilder tools for making editable 3D meshes, including blockout geometry and level shapes. ProBuilder is a Unity package for building and editing mesh topology directly in the editor.

In plain words
What is it for?
Use it to create several shapes for a level blockout, extrude or delete faces, bevel edges, subdivide meshes, and assign materials to whole objects or selected faces.
Why use it?
It gives the coding agent specific operations for shapes, faces, edges, and mesh refinement, while requiring the ProBuilder package to be installed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create several shapes for a level blockout, extrude or delete faces, bevel edges, subdivide meshes, and assign materials to whole objects or selected faces.

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Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/probuilder
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill probuilder
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-probuilder

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/probuilder.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/probuilder)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/probuilder"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/probuilder.svg" alt="Measured on agentmods" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,785 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.01785
Opus 5 $0.00019 $0.00892
Sonnet 5 $0.00008 $0.00357
Haiku 4.5 $0.00004 $0.00178

Measured 7d ago against content hash d4f165351621, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity-probuilder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/probuilder/SKILL.md · 152 lines

How it starts

The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity ProBuilder Skills

Requirements

  • com.unity.probuilder (≥ 6.0). If missing, install via Unity_PackageManager_ExecuteAction with operation=Add, package=com.unity.probuilder, version=6.0.9.

When to Use

Use this module for editable ProBuilder meshes, not regular primitive GameObjects. It is best for blockout, level geometry, and procedural mesh refinement.

Batch-first: For scene blockout or level generation, prefer probuilder_create_batch when creating 2+ shapes.

Common Mistakes

DO NOT (common hallucinations):

  • probuilder_create_mesh does not exist -> use probuilder_create_shape
  • probuilder_edit_face does not exist -> use the specific face skills such as probuilder_extrude_faces, probuilder_delete_faces, probuilder_merge_faces
  • probuilder_set_material and probuilder_set_face_material are different -> whole object vs selected faces
  • Regular meshes do not become ProBuilder meshes automatically
  • Mesh rebuild calls (ToMesh() + Refresh()) are already handled by the skills. Do not invent a manual rebuild step

Routing:

  • For ordinary primitive objects without editable topology -> use gameobject_create
  • For material asset creation or shader work -> use material
  • For large blockout generation -> combine this module with material and light, but keep geometry creation here

Object Targeting

Most edit/query skills accept one of:

  • name
  • instanceId
  • path

Prefer instanceId when multiple scene objects share the same name.

Quick Reference

Create and Batch

Skill Use Key parameters
probuilder_create_shape Create a parametric ProBuilder shape shape, name?, x/y/z?, sizeX/Y/Z?, rotX/Y/Z?
probuilder_create_batch Create multiple shapes in one call items, defaultParent?

Supported shape values: Cube, Sphere, Cylinder, Cone, Torus, Prism, Arch, Pipe, Stairs, Door, Plane.

Face and Edge Editing

Read the full file on GitHub · 152 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 152 lines · 39 tokens per session scan A d4f165351621

Subscribe to this mod's changes

unity-probuilder is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 39 tokens to every session and 1,785 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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