unity-project

unity-project is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 19 tokens per session (686 once invoked), scanned A, original, MIT.

A set of tools for reading Unity project settings, where Unity is a game engine and development environment.

In plain words
What is it for?
It helps inspect the Unity version, render pipeline, build settings, player settings, layers, tags, and other project configuration. Most listed settings are read-only.
Why use it?
It prevents guessing unsupported commands and helps the agent use the correct method for each kind of project information.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps inspect the Unity version, render pipeline, build settings, player settings, layers, tags, and other project configuration. Most listed settings are read-only.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/project
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill project
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-project

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/project.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/project)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/project"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/project.svg" alt="Measured on agentmods" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 686 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00686
Opus 5 $0.00010 $0.00343
Sonnet 5 $0.00004 $0.00137
Haiku 4.5 $0.00002 $0.00069

Measured 8d ago against content hash db65862b6d72, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/project/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Skills

Overview

Project information and configuration.

Common Mistakes

DO NOT (common hallucinations):

  • project_save does not exist → use scene_save (scene module) or editor_execute_menu menuPath="File/Save"
  • project_settings does not exist → use specific skills: project_get_render_pipeline, project_get_build_settings, etc.
  • project_set_resolution / project_set_player_settings do not exist → Player Settings are read-only via project_get_player_settings; to edit, open Project Settings via editor_execute_menu with Edit/Project Settings...
  • project_create does not exist → projects are created via Unity Hub, not REST API

Routing:

  • For Layer/Tag management → project_add_tag (this module); Layers are read-only via project_get_layers (edit via editor_execute_menuEdit/Project Settings...)
  • For build settings → project_get_build_settings (read-only; use editor_execute_menuFile/Build Settings... to edit)

Skills

project_get_info

Get project information including render pipeline, Unity version, and settings. Parameters: None.

project_get_render_pipeline

Get current render pipeline type and recommended shaders. Parameters: None.

project_list_shaders

List all available shaders in the project. Parameters:

  • filter (string, optional): Filter by name.
  • limit (int, optional): Max results (default 50).

project_get_quality_settings

Get current quality settings. Parameters: None.

project_get_build_settings

Get build settings (platform, scenes).

Parameters: None.

Returns: { success, activeBuildTarget, buildTargetGroup, sceneCount, scenes }

project_get_packages

List installed UPM packages.

Parameters: None.

Returns: { success, manifest }

project_get_layers

Get all Layer definitions.

Parameters: None.

Returns: { success, count, layers }

project_get_tags

Get all Tag definitions.

Parameters: None.

Read the full file on GitHub · 102 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 102 lines · 19 tokens per session scan A db65862b6d72

Subscribe to this mod's changes

unity-project is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 19 tokens to every session and 686 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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