Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chrisgliddon/bevy-skills --skill bevy-fluentgit clone --depth 1 https://github.com/chrisgliddon/bevy-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-fluent)<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-fluent"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-fluent/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-fluent"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-fluent.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00110 | $0.01554 |
| Opus 5 | $0.00055 | $0.00777 |
| Sonnet 5 | $0.00022 | $0.00311 |
| Haiku 4.5 | $0.00011 | $0.00155 |
Grade A, and why
bevy-fluent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Bevy 0.19 — Localization (es-fluent)
When to use this skill
- Adding Fluent-based i18n to a Bevy app (
es-fluent-manager-bevy = "0.19.2"). - Defining typed UI messages with
#[derive(EsFluent)]and#[derive(BevyFluentText)]. - Wrapping a UI text entity with
FluentText<T>for automatic locale-driven refresh. - Switching locales at runtime via
LocaleChangeEvent. - Reading the current locale from
RequestedLanguageId.
Canonical pattern — 5-file minimum shape
Cargo.toml:
[dependencies]
bevy = "0.19"
es-fluent = { version = "0.18.1", features = ["derive"] }
es-fluent-manager-bevy = { version = "0.19.2", features = ["macros"] }
unic-langid = "0.9"
i18n.toml (crate root, read at compile time):
fallback_language = "en"
assets_dir = "assets/locales"
src/i18n.rs:
es_fluent_manager_bevy::define_i18n_module!();
src/lib.rs — message types must live here (see Gotchas):
use bevy::prelude::*;
use es_fluent::EsFluent;
use es_fluent_manager_bevy::{
BevyFluentText, FluentText, I18nPlugin, LocaleChangeEvent, RequestedLanguageId,
};
use unic_langid::langid;
pub mod i18n;
#[derive(BevyFluentText, Clone, EsFluent)]
#[fluent(namespace = "ui")]
pub enum UiMessage { StartGame, Settings, QuitGame }
pub fn build_i18n_plugin() -> I18nPlugin {
I18nPlugin::with_language(langid!("en"))
}
pub fn setup_ui(mut commands: Commands) {
commands.spawn(Camera2d);
// FluentText<T> writes translations into a sibling Text component.
commands.spawn((FluentText::new(UiMessage::StartGame), Text::new("")));
}
pub fn switch_locale_on_keypress(
keys: Res<ButtonInput<KeyCode>>,
requested: Res<RequestedLanguageId>,
mut locale_events: MessageWriter<LocaleChangeEvent>,
) {
if keys.just_pressed(KeyCode::KeyL) {
let next = if requested.0.to_string() == "en" { langid!("fr") } else { langid!("en") };
locale_events.write(LocaleChangeEvent(next));
}
}
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 146 lines · 110 tokens per session scan A 842d3c4713a8
bevy-fluent is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 16d ago), licensed MIT. It adds 110 tokens to every session and 1,554 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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