Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill economy-auditgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/economy-audit)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/economy-audit"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/economy-audit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/economy-audit"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/economy-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.00739 |
| Opus 5 | $0.00019 | $0.00369 |
| Sonnet 5 | $0.00008 | $0.00148 |
| Haiku 4.5 | $0.00004 | $0.00074 |
Grade A, and why
economy-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/economy-audit — Economy Balance Audit
Delegate to: economy-designer (with monetization-lead for Robux items)
Steps:
1. Map Currency Flows
- Identify all currencies (soft currency, premium currency, tokens, etc.)
- List all faucets (sources of currency): quest rewards, daily rewards, drops, etc.
- List all sinks (drains of currency): purchases, upgrades, repairs, etc.
- Calculate theoretical income/spend rates per session
2. Balance Analysis
- Is there net inflation or deflation over time?
- Are there adequate sinks to absorb faucet output?
- Is the time-to-earn reasonable for key purchases?
- Does premium currency (Robux purchases) offer fair value?
3. GamePass/DevProduct Review
- List all GamePasses with prices and benefits
- List all DevProducts with prices and effects
- Check for pay-to-win concerns
- Verify pricing follows Roblox conventions (clean Robux values)
- Estimate conversion rates and ARPDAU impact
4. Trading System (if exists)
- Check for duplication vectors
- Check for market manipulation potential
- Verify atomic swap implementation
- Check tax/fee mechanism (currency sink)
5. Progression Pacing
- Map the progression curve (time to reach each milestone)
- Identify any walls where free players stall
- Verify paying players don't skip meaningful content
Output:
Generate an economy report with balance assessment and recommendations:
# Economy Audit
## Currency Inventory
- **Gold** (soft): Earned through gameplay
- **Gems** (premium): Earned rarely / purchased
- **Event Points** (seasonal): Earned during events only
## Faucets (Income Sources)
| Source | Amount | Frequency | Rate/Hour |
|--------|--------|-----------|-----------|
| Quests | 50-200 | ~1/10 min | ~750 |
| Drops | 5-25 | ~1/30s | ~900 |
| Daily | 500 | 1/day | ~21/hr avg |
## Sinks (Drain Sources)
| Sink | Cost | Frequency | Drain/Hour |
|------|------|-----------|------------|
| Shop Items | 100-5000 | varies | ~300 |
| Upgrades | 1000-10000 | slow | ~200 |
| Repair | 50 | frequent | ~150 |
## Balance
- Net: +1000 gold/hour — **INFLATIONARY**
- Recommendation: Add hard sinks (prestige items, consumables)
## GamePass Analysis
| Name | Price | Benefit | Pay-to-win? | Expected Conversion |
|------|-------|---------|-------------|---------------------|
| VIP | 499 R$ | +10% gold, chat color | No | 3% |
| 2x XP | 799 R$ | Double XP forever | Borderline | 2% |
## Concerns
- 2x XP GamePass may feel necessary for progression — reconsider balance
- No sinks for premium currency — add premium shop
## Recommendations
1. Add prestige system to absorb late-game gold
2. Add cosmetic shop for premium currency
3. Reduce XP grind so 2x XP is a luxury, not necessity
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 86 lines · 39 tokens per session scan A b6a4bfba903c
economy-audit is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 39 tokens to every session and 739 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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