economy-audit

economy-audit is a skill for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 39 tokens per session (739 once invoked), scanned A, original, MIT.

A review workflow for the in-game economy: the systems that control currencies, rewards, purchases, upgrades, trading, and monetisation in a game.

In plain words
What is it for?
Use it to examine currency flows, progression speed, GamePasses and developer products, trading safety, Robux pricing, and the balance between earning and spending.
Why use it?
It helps find inflation, inconsistent prices, weak currency sinks, duplication risks, and unfair pay-to-win advantages.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to examine currency flows, progression speed, GamePasses and developer products, trading safety, Robux pricing, and the balance between earning and spending.

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Install with agentmods
npx agentmods add skills/codephobiia/claude-roblox-game-studio/economy-audit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CodePhobiia/claude-roblox-game-studio --skill economy-audit
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for economy-audit

README.md
[![agentmods](https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/economy-audit/github.svg)](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/economy-audit)
Your own site
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/economy-audit"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/economy-audit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for economy-audit

Your own site · 80×15
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/economy-audit"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/economy-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 739 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00739
Opus 5 $0.00019 $0.00369
Sonnet 5 $0.00008 $0.00148
Haiku 4.5 $0.00004 $0.00074

Measured 11d ago against content hash b6a4bfba903c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

economy-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/economy-audit/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/economy-audit — Economy Balance Audit

Delegate to: economy-designer (with monetization-lead for Robux items)

Steps:

1. Map Currency Flows

  • Identify all currencies (soft currency, premium currency, tokens, etc.)
  • List all faucets (sources of currency): quest rewards, daily rewards, drops, etc.
  • List all sinks (drains of currency): purchases, upgrades, repairs, etc.
  • Calculate theoretical income/spend rates per session

2. Balance Analysis

  • Is there net inflation or deflation over time?
  • Are there adequate sinks to absorb faucet output?
  • Is the time-to-earn reasonable for key purchases?
  • Does premium currency (Robux purchases) offer fair value?

3. GamePass/DevProduct Review

  • List all GamePasses with prices and benefits
  • List all DevProducts with prices and effects
  • Check for pay-to-win concerns
  • Verify pricing follows Roblox conventions (clean Robux values)
  • Estimate conversion rates and ARPDAU impact

4. Trading System (if exists)

  • Check for duplication vectors
  • Check for market manipulation potential
  • Verify atomic swap implementation
  • Check tax/fee mechanism (currency sink)

5. Progression Pacing

  • Map the progression curve (time to reach each milestone)
  • Identify any walls where free players stall
  • Verify paying players don't skip meaningful content

Output:

Generate an economy report with balance assessment and recommendations:

# Economy Audit

## Currency Inventory
- **Gold** (soft): Earned through gameplay
- **Gems** (premium): Earned rarely / purchased
- **Event Points** (seasonal): Earned during events only

## Faucets (Income Sources)
| Source | Amount | Frequency | Rate/Hour |
|--------|--------|-----------|-----------|
| Quests | 50-200 | ~1/10 min | ~750 |
| Drops | 5-25   | ~1/30s   | ~900 |
| Daily  | 500    | 1/day    | ~21/hr avg |

## Sinks (Drain Sources)
| Sink | Cost | Frequency | Drain/Hour |
|------|------|-----------|------------|
| Shop Items | 100-5000 | varies | ~300 |
| Upgrades | 1000-10000 | slow | ~200 |
| Repair | 50 | frequent | ~150 |

## Balance
- Net: +1000 gold/hour — **INFLATIONARY**
- Recommendation: Add hard sinks (prestige items, consumables)

## GamePass Analysis
| Name | Price | Benefit | Pay-to-win? | Expected Conversion |
|------|-------|---------|-------------|---------------------|
| VIP  | 499 R$ | +10% gold, chat color | No | 3% |
| 2x XP | 799 R$ | Double XP forever | Borderline | 2% |

## Concerns
- 2x XP GamePass may feel necessary for progression — reconsider balance
- No sinks for premium currency — add premium shop

## Recommendations
1. Add prestige system to absorb late-game gold
2. Add cosmetic shop for premium currency
3. Reduce XP grind so 2x XP is a luxury, not necessity

Read the full file on GitHub · 86 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 86 lines · 39 tokens per session scan A b6a4bfba903c

Subscribe to this mod's changes

economy-audit is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 39 tokens to every session and 739 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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