patch-notes

patch-notes is a skill for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 24 tokens per session (906 once invoked), scanned A, original, MIT.

A tool for turning a technical game changelog into update notes that players can understand. It organizes changes by category and includes community feedback when available.

In plain words
What is it for?
Use it to write Roblox update announcements covering new content, fixes, balance changes, and other player-visible updates.
Why use it?
It removes developer jargon and focuses the announcement on what players will notice. A changelog lists implementation changes, while patch notes explain those changes to the audience.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to write Roblox update announcements covering new content, fixes, balance changes, and other player-visible updates.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codephobiia/claude-roblox-game-studio/patch-notes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CodePhobiia/claude-roblox-game-studio --skill patch-notes
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for patch-notes

README.md
[![agentmods](https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/patch-notes/github.svg)](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/patch-notes)
Your own site
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/patch-notes"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/patch-notes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for patch-notes

Your own site · 80×15
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/patch-notes"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/patch-notes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 906 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00906
Opus 5 $0.00012 $0.00453
Sonnet 5 $0.00005 $0.00181
Haiku 4.5 $0.00002 $0.00091

Measured 9d ago against content hash 7e23c6fab6fa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

patch-notes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/patch-notes/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/patch-notes — Player-Facing Patch Notes

Delegate to: community-manager (with writer for final polish)

Purpose

Patch notes are NOT a technical changelog. They're marketing and community communication. The audience is players, not developers.

Steps

1. Source Material

  • Technical changelog (from /changelog)
  • Design docs for new features
  • Screenshots or videos of new content (if available)
  • Community feedback that shaped changes (credit your community!)

2. Translation Rules

Convert technical language to player language:

Technical Player
"Fixed race condition in DataStore" "Fixed a bug that sometimes lost items on disconnect"
"Refactored combat hit detection" "Combat feels more responsive"
"Rebalanced weapon damage curves" "Rebalanced weapons — see table below"
"Added rate limiting to remote" (don't mention — it's invisible to players)

3. Structure

Use categories with emojis (players love them, and Roblox's audience responds to visual punctuation):

# [Game Name] Update v[X.Y.Z] — [Theme Name]

## ✨ New Content
- **Feature Name**: Short description, 1-2 sentences. Include screenshot if possible.

## ⚔️ Balance Changes
- **Item Name**: What changed. "Buffed" or "Nerfed" framing.

## 🐛 Bug Fixes
- Fixed [player-facing description]
- Fixed [player-facing description] (thanks @PlayerName for the report!)

## 📋 Known Issues
- [Known issue players should know about] (being worked on)

## 🎁 Free Gift
- Log in this week to receive [reward]!

Thank you for playing! — [Studio]

4. Tone Guidelines

  • Friendly: Like talking to friends, not a corporate announcement
  • Enthusiastic but honest: Don't overpromise; don't undersell
  • Credit the community: Name contributors when possible
  • Positive framing: "Improved" > "Fixed broken"
  • Transparent: Admit mistakes, explain fixes
  • Forward-looking: Tease what's coming next if appropriate

5. Platform Considerations

  • Length: Keep under 500 words (attention spans are short)
  • Images: Pair each new content item with an image if possible
  • Roblox-specific: Mention in-game items by name, use Roblox terminology
  • Social sharing: Structure so it can be tweeted/shared in chunks

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 108 lines · 24 tokens per session scan A 7e23c6fab6fa

Subscribe to this mod's changes

patch-notes is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 24 tokens to every session and 906 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens