Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill patch-notesgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/patch-notes)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/patch-notes"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/patch-notes/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/patch-notes"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/patch-notes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.00906 |
| Opus 5 | $0.00012 | $0.00453 |
| Sonnet 5 | $0.00005 | $0.00181 |
| Haiku 4.5 | $0.00002 | $0.00091 |
Grade A, and why
patch-notes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/patch-notes — Player-Facing Patch Notes
Delegate to: community-manager (with writer for final polish)
Purpose
Patch notes are NOT a technical changelog. They're marketing and community communication. The audience is players, not developers.
Steps
1. Source Material
- Technical changelog (from
/changelog) - Design docs for new features
- Screenshots or videos of new content (if available)
- Community feedback that shaped changes (credit your community!)
2. Translation Rules
Convert technical language to player language:
| Technical | Player |
|---|---|
| "Fixed race condition in DataStore" | "Fixed a bug that sometimes lost items on disconnect" |
| "Refactored combat hit detection" | "Combat feels more responsive" |
| "Rebalanced weapon damage curves" | "Rebalanced weapons — see table below" |
| "Added rate limiting to remote" | (don't mention — it's invisible to players) |
3. Structure
Use categories with emojis (players love them, and Roblox's audience responds to visual punctuation):
# [Game Name] Update v[X.Y.Z] — [Theme Name]
## ✨ New Content
- **Feature Name**: Short description, 1-2 sentences. Include screenshot if possible.
## ⚔️ Balance Changes
- **Item Name**: What changed. "Buffed" or "Nerfed" framing.
## 🐛 Bug Fixes
- Fixed [player-facing description]
- Fixed [player-facing description] (thanks @PlayerName for the report!)
## 📋 Known Issues
- [Known issue players should know about] (being worked on)
## 🎁 Free Gift
- Log in this week to receive [reward]!
Thank you for playing! — [Studio]
4. Tone Guidelines
- Friendly: Like talking to friends, not a corporate announcement
- Enthusiastic but honest: Don't overpromise; don't undersell
- Credit the community: Name contributors when possible
- Positive framing: "Improved" > "Fixed broken"
- Transparent: Admit mistakes, explain fixes
- Forward-looking: Tease what's coming next if appropriate
5. Platform Considerations
- Length: Keep under 500 words (attention spans are short)
- Images: Pair each new content item with an image if possible
- Roblox-specific: Mention in-game items by name, use Roblox terminology
- Social sharing: Structure so it can be tweeted/shared in chunks
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 108 lines · 24 tokens per session scan A 7e23c6fab6fa
patch-notes is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 24 tokens to every session and 906 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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