Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill prototypegit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/prototype)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/prototype"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/prototype/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/prototype"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/prototype.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00686 |
| Opus 5 | $0.00014 | $0.00343 |
| Sonnet 5 | $0.00006 | $0.00137 |
| Haiku 4.5 | $0.00003 | $0.00069 |
Grade A, and why
prototype scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/prototype — Rapid Prototyping Workflow
Delegate to: luau-gameplay-programmer or luau-systems-programmer (depending on scope)
Purpose
Prototypes are throwaway code to test an idea quickly. They are NOT production code.
Rules
- Prototypes live in
prototypes/<prototype-name>/ - Prototypes NEVER import from
src/ - Prototype code does NOT need to meet production standards
- Prototypes require a README.md explaining the hypothesis
- Prototypes are NOT graduated directly to
src/— if the idea is good, rewrite cleanly
Steps
1. Define the Hypothesis
Ask the user:
- "What are we testing?"
- "What's the question this prototype answers?"
- "What would 'success' look like?"
- "What's the time budget?" (default: 2-4 hours)
2. Scope Ruthlessly
- Only build what's needed to test the hypothesis
- Skip: polished UI, data persistence, multiplayer (unless core to hypothesis)
- Focus: the thing that's being questioned
3. Set Up Prototype Directory
prototypes/
└── <prototype-name>/
├── README.md # Hypothesis, how to run, findings
├── src/ # Prototype Luau files
└── assets/ # Any placeholder assets
4. Build the Minimum
Write code that answers the question. Do NOT:
- Add type annotations (unless they help)
- Wrap in pcall (unless necessary for the question)
- Write tests
- Worry about cleanup
- Optimize performance
DO:
- Use clear variable names (so future-you understands)
- Comment the KEY decisions
- Make it runnable (Rojo or manual Studio import)
5. Document Findings
After running, update the README:
# Prototype: [Name]
## Hypothesis
[What we were testing]
## How to Run
1. [Setup steps]
2. [Run steps]
## What We Learned
- [Finding 1]
- [Finding 2]
- [Unexpected result]
## Go / No-Go
**Verdict**: [Good idea / bad idea / needs more research]
## If Go, Next Steps
1. [How to translate this into production]
2. [What specialists are needed]
3. [What systems it affects]
## If No-Go
- [Why it didn't work]
- [Alternative approaches to consider]
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 98 lines · 28 tokens per session scan A 98cc3884a6f2
prototype is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 28 tokens to every session and 686 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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