Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill publish-reviewgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/publish-review)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/publish-review"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/publish-review/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/publish-review"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/publish-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.00768 |
| Opus 5 | $0.00017 | $0.00384 |
| Sonnet 5 | $0.00007 | $0.00154 |
| Haiku 4.5 | $0.00003 | $0.00077 |
Grade A, and why
publish-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 94 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/publish-review — Pre-Publish Checklist
Before publishing an update to Roblox, verify ALL of the following:
Delegate to: release-manager (with qa-lead, exploit-security-specialist, performance-analyst for verification)
1. Code Quality
- All code reviewed (no TODO/FIXME/HACK remaining for this release)
- No
print()debug statements in production code - No test/debug features enabled
- All deprecated API usage removed (wait, spawn, delay)
2. Data Safety
- DataStore schema changes are backwards-compatible OR migration tested
- Session locking functioning correctly
- BindToClose handler tested (simulate server shutdown)
- No data loss possible during update rollout
3. Security
-
/exploit-checkpassed with no Critical findings - All remotes validated server-side
- No sensitive logic exposed to client
4. Performance
- Server heartbeat stable (< 30ms per frame)
- Client FPS acceptable on low-end devices (> 30 FPS mobile)
- Memory usage within budget (< 2GB server, < 800MB client mobile)
- No memory leaks (test with 30-min session)
5. Content Policy
- No Roblox ToS violations (violence, gambling, inappropriate content)
- All text is chat-filter safe (no hardcoded profanity)
- Age-appropriate content
6. Experience Configuration
- Game icon updated (512x512)
- Thumbnails updated (if changed)
- Description updated
- Social links configured
- Max players set correctly
- Genre tags appropriate
7. Rollback Plan
- Previous version identified (what to revert to if something breaks)
- DataStore rollback procedure documented (if schema changed)
- Team aware of monitoring procedures post-publish
8. Analytics & Monitoring
- Analytics events updated for new features
- Dashboards set up to watch post-publish metrics
- Alert thresholds configured (crash rate, error rate)
- First 24-hour monitoring plan in place
9. Patch Notes & Communication
- Patch notes written and reviewed (via
/patch-notes) - Social media posts drafted (if applicable)
- Discord/community announcements drafted
- Content creators notified if the update is significant
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 94 lines · 34 tokens per session scan A ad4be57726af
publish-review is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 34 tokens to every session and 768 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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