Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill release-checklistgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/release-checklist)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/release-checklist"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/release-checklist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/release-checklist"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/release-checklist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00822 |
| Opus 5 | $0.00014 | $0.00411 |
| Sonnet 5 | $0.00006 | $0.00164 |
| Haiku 4.5 | $0.00003 | $0.00082 |
Grade A, and why
release-checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/release-checklist — Full Release Checklist
Delegate to: release-manager (with producer for coordination)
Use When
- Major version release (1.0 → 2.0, etc.)
- Minor release with significant features
- Milestone ship with public announcement
Checklist
Pre-Release (1-2 weeks out)
- Feature freeze confirmed
- All features tagged for this release frozen
- Hotfix criteria documented (what warrants a post-release patch)
- Regression testing plan drafted (delegate to qa-lead)
- Performance benchmarks re-run (delegate to performance-analyst)
- Security audit complete (delegate to exploit-security-specialist)
- DataStore migration tested (if schema changed)
Code & Content (1 week out)
- All critical bugs resolved
- All S0/S1 bugs from bug tracker resolved
- Code review complete on release branch
-
/luau-lintpasses without errors -
/code-reviewpasses - No
print()or debug code in production paths - All TODO items for this release closed
Experience Configuration (1 week out)
- Game icon finalized (512×512)
- Thumbnails updated (up to 10, 1920×1080)
- Description updated (key features, call to action)
- Genre tags reviewed
- Max players validated
- Social links active (Discord, Twitter, YouTube)
- Age guidelines appropriate
Marketing & Communication (1 week out)
- Patch notes drafted (
/patch-notes) - Trailer/teaser ready (if major release)
- Social media posts scheduled
- Discord announcement prepared
- Content creators notified (for major releases)
- Press kit updated (if applicable)
Release Day (T-0)
- Final smoke test on production branch
- DataStore backup confirmed (manual or via backup mechanism)
- Team monitoring set up
- Publish to Roblox (
/publish-reviewchecklist complete first) - Verify first server is running new version
- Social media posts published
- Community announcement published
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 101 lines · 28 tokens per session scan A a2f769a7acf9
release-checklist is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 28 tokens to every session and 822 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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