release-checklist

release-checklist is a skill for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 28 tokens per session (822 once invoked), scanned A, original, MIT.

A broad checklist for preparing a major Roblox game release, from feature freeze and bug fixing through launch communication and post-release monitoring. It combines engineering, testing, security, performance, data, marketing, and community tasks.

In plain words
What is it for?
Use it to plan release milestones, regression testing, code review, performance and security checks, store-page updates, announcements, and monitoring after launch.
Why use it?
It helps coordinate work that is easy to forget when a release involves more than code. It also provides checks for serious bugs, saved-data migrations, public messaging, and launch readiness.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to plan release milestones, regression testing, code review, performance and security checks, store-page updates, announcements, and monitoring after launch.

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Install with agentmods
npx agentmods add skills/codephobiia/claude-roblox-game-studio/release-checklist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CodePhobiia/claude-roblox-game-studio --skill release-checklist
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release-checklist

README.md
[![agentmods](https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/release-checklist/github.svg)](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/release-checklist)
Your own site
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/release-checklist"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/release-checklist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for release-checklist

Your own site · 80×15
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/release-checklist"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/release-checklist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 822 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00822
Opus 5 $0.00014 $0.00411
Sonnet 5 $0.00006 $0.00164
Haiku 4.5 $0.00003 $0.00082

Measured 9d ago against content hash a2f769a7acf9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

release-checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/release-checklist/SKILL.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/release-checklist — Full Release Checklist

Delegate to: release-manager (with producer for coordination)

Use When

  • Major version release (1.0 → 2.0, etc.)
  • Minor release with significant features
  • Milestone ship with public announcement

Checklist

Pre-Release (1-2 weeks out)

  • Feature freeze confirmed
  • All features tagged for this release frozen
  • Hotfix criteria documented (what warrants a post-release patch)
  • Regression testing plan drafted (delegate to qa-lead)
  • Performance benchmarks re-run (delegate to performance-analyst)
  • Security audit complete (delegate to exploit-security-specialist)
  • DataStore migration tested (if schema changed)

Code & Content (1 week out)

  • All critical bugs resolved
  • All S0/S1 bugs from bug tracker resolved
  • Code review complete on release branch
  • /luau-lint passes without errors
  • /code-review passes
  • No print() or debug code in production paths
  • All TODO items for this release closed

Experience Configuration (1 week out)

  • Game icon finalized (512×512)
  • Thumbnails updated (up to 10, 1920×1080)
  • Description updated (key features, call to action)
  • Genre tags reviewed
  • Max players validated
  • Social links active (Discord, Twitter, YouTube)
  • Age guidelines appropriate

Marketing & Communication (1 week out)

  • Patch notes drafted (/patch-notes)
  • Trailer/teaser ready (if major release)
  • Social media posts scheduled
  • Discord announcement prepared
  • Content creators notified (for major releases)
  • Press kit updated (if applicable)

Release Day (T-0)

  • Final smoke test on production branch
  • DataStore backup confirmed (manual or via backup mechanism)
  • Team monitoring set up
  • Publish to Roblox (/publish-review checklist complete first)
  • Verify first server is running new version
  • Social media posts published
  • Community announcement published

Read the full file on GitHub · 101 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 101 lines · 28 tokens per session scan A a2f769a7acf9

Subscribe to this mod's changes

release-checklist is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 28 tokens to every session and 822 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.