Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill remotes-auditgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/remotes-audit)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/remotes-audit"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/remotes-audit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/remotes-audit"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/remotes-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.00619 |
| Opus 5 | $0.00020 | $0.00309 |
| Sonnet 5 | $0.00008 | $0.00124 |
| Haiku 4.5 | $0.00004 | $0.00062 |
Grade A, and why
remotes-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/remotes-audit — Remotes Security Audit
Delegate to: remotes-networking-specialist (with exploit-security-specialist for security review)
Steps:
- Find all RemoteEvent/RemoteFunction creation:
grep -rn "RemoteEvent\|RemoteFunction\|UnreliableRemoteEvent" src/ - Find all OnServerEvent handlers:
grep -rn "OnServerEvent\|OnServerInvoke" src/ - Find all FireServer calls:
grep -rn "FireServer\|InvokeServer" src/
For each server-side handler, verify:
Critical (must fix):
- Type checking on EVERY argument (
typeof(arg) == expected) - Range/sanity checks on numeric values
- Player reference validation (is this player allowed to do this?)
- No RemoteFunction with OnServerInvoke from client (server hang risk)
Important (should fix):
- Rate limiting per player (configurable, recommended 10-30 calls/sec depending on remote)
- Cooldown enforcement server-side (not relying on client cooldown)
- No Instance references passed through remotes (use string keys/IDs)
- Bandwidth estimation for high-frequency remotes
Architecture:
- Remotes manifest exists and is up to date (
design/remotes-manifest.md) - Remotes centrally managed (not scattered Instance.new calls)
- Clear naming convention for remotes
Output:
Generate a security report with findings organized by severity:
# Remotes Audit
## Summary
- Total remotes found: X
- Client → Server: X
- Server → Client: X
- Unreliable: X
## Remotes Inventory
| Name | Type | Direction | Validation | Rate Limit | Status |
|------|------|-----------|------------|------------|--------|
| PurchaseItem | RemoteEvent | C→S | ✅ | ✅ 5/sec | OK |
| ShowMessage | RemoteEvent | S→C | N/A | N/A | OK |
| RequestData | RemoteFunction | S→C | N/A | N/A | OK |
| DangerousRemote | RemoteFunction | C→S | ❌ | ❌ | ⚠️ CRITICAL |
## Critical Findings
1. **DangerousRemote** (`src/ServerScriptService/X.lua:42`)
- Client → Server RemoteFunction — server hang risk
- Fix: Convert to RemoteEvent with optional response via separate remote
## Important Findings
...
## Recommendations
- Create `design/remotes-manifest.md` if missing
- Consolidate remote creation into `ReplicatedStorage/Shared/Remotes.lua`
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 68 lines · 40 tokens per session scan A 4332e25eac70
remotes-audit is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 40 tokens to every session and 619 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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