studio-screenshot

studio-screenshot is a skill for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 34 tokens per session (268 once invoked), scanned A, original, MIT.

A workflow for capturing and reviewing the current Roblox Studio viewport. It checks the game's interface, world, lighting, layout, materials, and overall appearance.

In plain words
What is it for?
Use it to inspect the current game view, check that the HUD and world appear correctly, and identify fixes for interface, level, or visual-art problems.
Why use it?
It makes visual problems easier to spot, including hidden or overlapping interface elements, poor mobile spacing, and rendering issues.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to inspect the current game view, check that the HUD and world appear correctly, and identify fixes for interface, level, or visual-art problems.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codephobiia/claude-roblox-game-studio/studio-screenshot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CodePhobiia/claude-roblox-game-studio --skill studio-screenshot
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for studio-screenshot

README.md
[![agentmods](https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/studio-screenshot/github.svg)](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/studio-screenshot)
Your own site
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/studio-screenshot"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/studio-screenshot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for studio-screenshot

Your own site · 80×15
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/studio-screenshot"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/studio-screenshot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 268 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00268
Opus 5 $0.00017 $0.00134
Sonnet 5 $0.00007 $0.00054
Haiku 4.5 $0.00003 $0.00027

Measured 9d ago against content hash 41757c59cb7f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

studio-screenshot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/studio-screenshot/SKILL.md · 31 lines

What it actually says

/studio-screenshot — Visual Capture and Analysis

Delegate to: studio-mcp-operator

Steps

1. Connect

  • mcp__roblox-studio__list_roblox_studiosmcp__roblox-studio__set_active_studio

2. Capture

  • mcp__roblox-studio__screen_capture — capture the current viewport

3. Analyze

Examine the screenshot for:

  • UI: Is the HUD rendering? Are buttons visible and properly positioned? Text readable?
  • World: Is geometry visible? Correct lighting? Expected objects present?
  • Layout: Mobile-safe spacing? No overlapping elements? Correct aspect ratio?
  • Visual quality: Materials rendering? Colors correct? No z-fighting or flickering?

4. Report

Present the screenshot with observations:

  • What looks correct
  • What looks wrong or suspicious
  • Specific recommendations for fixes
  • Which agent should address each issue (ui-programmer for UI, level-designer for world, technical-artist for materials)
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 31 lines · 34 tokens per session scan A 41757c59cb7f

Subscribe to this mod's changes

studio-screenshot is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 34 tokens to every session and 268 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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