Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill studio-screenshotgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/studio-screenshot)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/studio-screenshot"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/studio-screenshot/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/studio-screenshot"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/studio-screenshot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.00268 |
| Opus 5 | $0.00017 | $0.00134 |
| Sonnet 5 | $0.00007 | $0.00054 |
| Haiku 4.5 | $0.00003 | $0.00027 |
Grade A, and why
studio-screenshot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/studio-screenshot — Visual Capture and Analysis
Delegate to: studio-mcp-operator
Steps
1. Connect
mcp__roblox-studio__list_roblox_studios→mcp__roblox-studio__set_active_studio
2. Capture
mcp__roblox-studio__screen_capture— capture the current viewport
3. Analyze
Examine the screenshot for:
- UI: Is the HUD rendering? Are buttons visible and properly positioned? Text readable?
- World: Is geometry visible? Correct lighting? Expected objects present?
- Layout: Mobile-safe spacing? No overlapping elements? Correct aspect ratio?
- Visual quality: Materials rendering? Colors correct? No z-fighting or flickering?
4. Report
Present the screenshot with observations:
- What looks correct
- What looks wrong or suspicious
- Specific recommendations for fixes
- Which agent should address each issue (ui-programmer for UI, level-designer for world, technical-artist for materials)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 31 lines · 34 tokens per session scan A 41757c59cb7f
studio-screenshot is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 34 tokens to every session and 268 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
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Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…
ux-design
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ux-review
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
unity-inspector
Advise on Unity Inspector authoring UX.
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