Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill team-polishgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-polish)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-polish"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/team-polish/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-polish"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/team-polish.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.00899 |
| Opus 5 | $0.00023 | $0.00449 |
| Sonnet 5 | $0.00009 | $0.00180 |
| Haiku 4.5 | $0.00005 | $0.00090 |
Grade A, and why
team-polish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/team-polish — Polish Pass Team
Purpose
Polish turns "it works" into "it feels great." This skill orchestrates a polish pass across multiple specialists.
When to Use
- Feature is functional but feels rough
- Before a demo or launch
- After external playtest feedback
- As part of a dedicated polish sprint
Orchestration Flow
Phase 1: Identify Rough Edges
- qa-tester: Play through the feature; note every moment that feels off
- ux-designer: Review the flow for friction points
- game-designer: Review for fun factor / moment-to-moment engagement
Present a consolidated list to user for prioritization.
Phase 2: Visual Polish
- technical-artist: Add juice (particle effects, camera shake, screen flashes)
- art-director: Review visual cohesion with game style
- ui-programmer: UI animation polish (tweens, fades, bounces)
Phase 3: Audio Polish
- sound-designer: Add missing sound effects (every action should have feedback)
- audio-director: Review audio mix (not too loud, not too quiet, ducking correctly)
Phase 4: Feel Polish
- luau-gameplay-programmer: Adjust timing, animation weights, input responsiveness
- game-designer: Tune numbers (damage multipliers, cooldowns, speeds)
Phase 5: Validation
- qa-tester: Replay and confirm improvements
- performance-analyst: Verify polish didn't tank performance
Steps
1. Scope the Polish
Ask:
- "Which feature needs polish?"
- "What specific concerns have you or players mentioned?"
- "How much time do we have for polish?"
2. Run Rough Edge Audit
- qa-tester plays the feature with "feel detector" mode: every moment that feels wrong is noted
- Categorize issues: visual, audio, feel, flow
3. Prioritize
- Some fixes are 10-minute wins (add a particle, add a sound)
- Some are bigger (rework the UI flow)
- User picks which to address first
4. Polish Phase
- Each specialist addresses their items
- Each change goes through Question → Options → Decision → Draft → Approval
- Small changes can batch; big changes reviewed individually
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 112 lines · 46 tokens per session scan A 43d4b6ec89e4
team-polish is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 46 tokens to every session and 899 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
roblox-ui
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames…
game-ui-ux
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…
ux-design
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
ux-review
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
unity-inspector
Advise on Unity Inspector authoring UX.
threejs-game-ui-designer
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.