team-release

team-release is a skill for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 36 tokens per session (668 once invoked), scanned A, original, MIT.

A coordinated workflow for publishing a Roblox game release. It brings together checks, documentation, configuration, publishing, announcements, and post-release monitoring.

In plain words
What is it for?
Use it to verify a release, prepare changelogs and patch notes, check publishing setup, announce the update, and watch for problems after launch.
Why use it?
It reduces the risk of releasing with unfinished tests, security problems, broken deployment settings, or missing player communication.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to verify a release, prepare changelogs and patch notes, check publishing setup, announce the update, and watch for problems after launch.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codephobiia/claude-roblox-game-studio/team-release
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CodePhobiia/claude-roblox-game-studio --skill team-release
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-release

README.md
[![agentmods](https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/team-release/github.svg)](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-release)
Your own site
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-release"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/team-release/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-release

Your own site · 80×15
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-release"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/team-release.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 668 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00668
Opus 5 $0.00018 $0.00334
Sonnet 5 $0.00007 $0.00134
Haiku 4.5 $0.00004 $0.00067

Measured 8d ago against content hash fba150858351, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

team-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/team-release/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/team-release — Release Publishing Team

Orchestration Flow

Releases involve many disciplines. This orchestrates them into a publish.

Phase 1: Verification

  1. qa-lead: Verify test plan completion
  2. exploit-security-specialist: Final security pass
  3. performance-analyst: Final perf benchmarks
  4. release-manager: Runs /publish-review checklist

Phase 2: Documentation

  1. release-manager: Generate /changelog
  2. writer: Polish technical changelog into player-facing /patch-notes
  3. community-manager: Prep Discord / social announcements

Phase 3: Configuration

  1. release-manager: Verify experience configuration (icon, thumbnails, description, social links)
  2. devops-engineer: Verify CI/CD and deployment pipeline ready

Phase 4: Publish

  1. release-manager: Execute publish
  2. release-manager: Verify new version is live
  3. community-manager: Publish community announcements

Phase 5: Monitor

  1. analytics-retention-specialist: Watch metrics dashboards
  2. qa-lead: Watch bug reports
  3. incident-responder-style workflow: Ready for hotfix if needed

Steps

1. Gather Context

  • "What version?" (X.Y.Z)
  • "What's the theme?"
  • "What's the rollout strategy?" (immediate / gradual / canary)

2. Verification Phase

  • Run /publish-review (comprehensive checklist)
  • Any critical blockers → halt release until resolved
  • Verify all metrics targets met

3. Documentation Phase

  • Generate changelog
  • Polish into patch notes
  • Draft community announcements

4. Configuration Phase

  • Verify all Roblox experience settings
  • Ensure CI/CD is ready
  • Verify rollback plan is documented

5. Go/No-Go Decision

Present the full situation to the user:

  • Verification status
  • Documentation ready
  • Configuration ready
  • Monitoring set up
  • Rollback plan

User makes the final go/no-go call.

6. Publish Phase

  • Execute publish (via Studio or Open Cloud)
  • Verify new version running
  • Send announcements
  • Start monitoring

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 97 lines · 36 tokens per session scan A fba150858351

Subscribe to this mod's changes

team-release is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 36 tokens to every session and 668 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.