Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill team-releasegit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-release)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-release"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/team-release/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-release"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/team-release.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00668 |
| Opus 5 | $0.00018 | $0.00334 |
| Sonnet 5 | $0.00007 | $0.00134 |
| Haiku 4.5 | $0.00004 | $0.00067 |
Grade A, and why
team-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/team-release — Release Publishing Team
Orchestration Flow
Releases involve many disciplines. This orchestrates them into a publish.
Phase 1: Verification
- qa-lead: Verify test plan completion
- exploit-security-specialist: Final security pass
- performance-analyst: Final perf benchmarks
- release-manager: Runs
/publish-reviewchecklist
Phase 2: Documentation
- release-manager: Generate
/changelog - writer: Polish technical changelog into player-facing
/patch-notes - community-manager: Prep Discord / social announcements
Phase 3: Configuration
- release-manager: Verify experience configuration (icon, thumbnails, description, social links)
- devops-engineer: Verify CI/CD and deployment pipeline ready
Phase 4: Publish
- release-manager: Execute publish
- release-manager: Verify new version is live
- community-manager: Publish community announcements
Phase 5: Monitor
- analytics-retention-specialist: Watch metrics dashboards
- qa-lead: Watch bug reports
- incident-responder-style workflow: Ready for hotfix if needed
Steps
1. Gather Context
- "What version?" (X.Y.Z)
- "What's the theme?"
- "What's the rollout strategy?" (immediate / gradual / canary)
2. Verification Phase
- Run
/publish-review(comprehensive checklist) - Any critical blockers → halt release until resolved
- Verify all metrics targets met
3. Documentation Phase
- Generate changelog
- Polish into patch notes
- Draft community announcements
4. Configuration Phase
- Verify all Roblox experience settings
- Ensure CI/CD is ready
- Verify rollback plan is documented
5. Go/No-Go Decision
Present the full situation to the user:
- Verification status
- Documentation ready
- Configuration ready
- Monitoring set up
- Rollback plan
User makes the final go/no-go call.
6. Publish Phase
- Execute publish (via Studio or Open Cloud)
- Verify new version running
- Send announcements
- Start monitoring
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 97 lines · 36 tokens per session scan A fba150858351
team-release is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 36 tokens to every session and 668 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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