Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill team-uigit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-ui)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-ui"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/team-ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/team-ui"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/team-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.00626 |
| Opus 5 | $0.00020 | $0.00313 |
| Sonnet 5 | $0.00008 | $0.00125 |
| Haiku 4.5 | $0.00004 | $0.00063 |
Grade A, and why
team-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/team-ui — UI Feature Team
Orchestration Flow
Phase 1: Design
- ux-designer: Wireframes and user flows
- art-director: Visual style guidance (colors, icons, font)
- writer: Copy for labels, tooltips, error messages
User reviews and approves design.
Phase 2: Implementation
- ui-programmer: Build the UI in chosen framework (Native / Roact / Fusion)
- remotes-networking-specialist (if needed): Remote contracts for data the UI needs
- accessibility-specialist: Review for contrast, text size, touch targets, screen reader support
Phase 3: Quality
- qa-tester: Test across device sizes (mobile portrait / landscape / tablet / PC / console)
- performance-analyst: Profile UI render cost on mobile
Phase 4: Integration
- ui-programmer: Hook UI into game state
- game-designer: Verify UI supports intended game flow
Steps
1. Gather Context
Ask:
- "What UI feature?" (new menu, new HUD element, new modal, etc.)
- "When does the player see it?"
- "What data does it show?"
- "What actions can the player take through it?"
2. Design Phase
- ux-designer presents wireframe (ASCII or described)
- art-director suggests visual palette
- writer drafts copy
- User approves the combined design
3. Implementation Phase
- ui-programmer implements
- accessibility-specialist reviews draft
- ui-programmer applies accessibility fixes
- Runs the UI in Studio for visual verification
4. Quality Phase
- qa-tester runs device coverage matrix:
- Mobile portrait 375x667
- Mobile landscape 844x390
- Tablet 1024x768
- Desktop 1920x1080
- Console 1920x1080 with gamepad
- performance-analyst checks FPS impact
5. Integration Phase
- Hook up state
- Link to opening/closing triggers
- Update UI style guide if new patterns introduced
Output
A complete UI feature: wireframe → design → implementation → accessibility pass → device-tested → integrated.
Quality Checks
- Touch targets ≥ 44×44 px
- Text contrast ≥ 4.5:1
- Readable at smallest supported device (375×667)
- Gamepad navigable
- Screen reader friendly (AccessibleName set)
- No regressions on other UI
- Performance: no FPS drop on mobile
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 76 lines · 40 tokens per session scan A 8783228e20f5
team-ui is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 40 tokens to every session and 626 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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