godot-project-management

godot-project-management is a skill for Claude Code from dcc-mcp/dcc-mcp-godot. It costs 76 tokens per session (229 once invoked), scanned A, original, MIT.

A Godot project-management skill for reading project information and files through the open editor.

In plain words
What is it for?
Getting project metadata, versions, viewports, and autoloads; listing or searching project files; reading or setting project settings; and resolving resource IDs to paths.
Why use it?
It keeps project access focused on the Godot project and its res:// paths, reducing the risk of inspecting or changing unrelated files.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Getting project metadata, versions, viewports, and autoloads; listing or searching project files; reading or setting project settings; and resolving resource IDs to paths.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-godot/godot-project-management
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-project-management
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godot

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-project-management

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-project-management/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-project-management)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-project-management"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-project-management/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-project-management

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-project-management"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-project-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 229 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.00229
Opus 5 $0.00038 $0.00114
Sonnet 5 $0.00015 $0.00046
Haiku 4.5 $0.00008 $0.00023

Measured 12d ago against content hash f394b0a47c1e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

godot-project-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/dispatch.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_godot/skills/godot-project-management/SKILL.md · 21 lines

What it actually says

Godot Project Management

Use these editor-integrated tools after opening the target Godot project. Paths must remain under res://.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 21 lines · 76 tokens per session scan A f394b0a47c1e

Subscribe to this mod's changes

godot-project-management is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed 2d ago), licensed MIT. It adds 76 tokens to every session and 229 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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