dcc-mcp-houdini: Skill for Claude Code

.cursor/skills/dcc-mcp-skill-developer/SKILL.md

dcc-mcp-skill-developer is a skill for Claude Code, Cursor from dcc-mcp/dcc-mcp-houdini. It costs 106 tokens per session (829 once invoked), scanned A, original, MIT.

A guide for building and changing adapter packages that let coding agents work with creative software such as Maya, Blender, 3ds Max, Houdini, Photoshop, ZBrush, Unreal, and Unity. It covers the package instructions, tools, server wiring, and tests.

In plain words
What is it for?
Use it to create or update a host adapter, add a domain skill, port an integration to another creative application, and test its local or REST-based behavior.
Why use it?
It provides shared patterns for adding new software integrations without overlooking tool declarations, safety details, discovery, or testing.

Skill for Claude CodeCursor

Written for Claude Code and Cursor: allowed-tools in frontmatter, but also installed under .cursor/.

This is dcc-mcp/dcc-mcp-houdini's own configuration. It tells Claude Code and Cursor how to work on dcc-mcp-houdini itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything dcc-mcp-houdini configures →

Reuse

Borrowing it

Nothing to install: this file belongs to dcc-mcp/dcc-mcp-houdini. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/dcc-mcp/dcc-mcp-houdini/main/.cursor/skills/dcc-mcp-skill-developer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdini

Made for: Claude Code, Cursor.

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README.md
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Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 829 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00106 $0.00829
Opus 5 $0.00053 $0.00415
Sonnet 5 $0.00021 $0.00166
Haiku 4.5 $0.00011 $0.00083

Measured 10d ago against content hash b13d40aad7e3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

dcc-mcp-skill-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/dcc-mcp-skill-developer/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

DCC-MCP Skill Developer

Use this skill when you are changing or creating DCC-MCP adapter skill packages. It distills patterns from dcc-mcp-maya, dcc-mcp-blender, and dcc-mcp-3dsmax into a faster authoring loop.

Fast Workflow

  1. Classify the work: new host adapter, new domain skill, new infrastructure skill, or porting an existing skill to another DCC.
  2. Read only the reference you need:
  3. Prefer existing adapter helpers before adding new abstractions.
  4. Keep DCC identity parameterized: dcc_name, dcc_type, environment prefixes, skill names, and search examples.
  5. Make every tool declaration explicit: source_file, execution, affinity, safety annotations, and timeout_hint_secs for async tools.
  6. Add tests at the lowest executable layer, then one discovery/load/call or gateway REST path when behavior crosses MCP or REST boundaries.

Adapter Selection

  • Use Maya patterns for mature stage taxonomy, main-thread dispatch, cancellation, resources, readiness, capability manifests, and strict skill linting.
  • Use Blender patterns for a lean DccServerBase adapter scaffold and progressive loading helpers.
  • Treat current 3ds Max skills as migration targets: preserve the pymxs domain logic, but modernize into nested SKILL.md, tools.yaml, and scripts.
  • For future hosts, start from Blender's lean scaffold, then add Maya-style lifecycle hardening only when the host actually needs it.

Non-Negotiables

  • No top-level dcc-mcp extension keys in SKILL.md.
  • No host API imports at module import time in skill scripts.
  • No scene-touching tool without affinity: main.
  • No execution: async without a realistic timeout_hint_secs.
  • No new generic helper crate or module when core or an adapter-local owner already exists.
  • No raw execute_python or execute_mel as the primary UX when a typed tool can exist.

Read the full file on GitHub · 75 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 75 lines · 106 tokens per session scan A b13d40aad7e3

Subscribe to this mod's changes

dcc-mcp-skill-developer is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (12 stars, last pushed today), licensed MIT. It adds 106 tokens to every session and 829 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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