maya-animation

maya-animation is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 61 tokens per session (643 once invoked), scanned A, original, MIT.

A toolkit for creating and editing time-based motion in Autodesk Maya, a 3D animation program, using keyframes and animation curves.

In plain words
What is it for?
It helps set or remove keyframes, inspect and edit animation curves, change the timeline, bake simulations or constraints, and import or export curves.
Why use it?
It provides direct control over frames, keyframes, playback ranges, curve settings, and baked motion instead of requiring each edit manually in Maya.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit It helps set or remove keyframes, inspect and edit animation curves, change the timeline, bake simulations or constraints, and import or export curves.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-animation
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-animation/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-animation)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-animation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-animation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 643 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00643
Opus 5 $0.00030 $0.00321
Sonnet 5 $0.00012 $0.00129
Haiku 4.5 $0.00006 $0.00064

Measured 10d ago against content hash 78c2bdd7aa14, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

maya-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 16 executable files (scripts/bake_constraints.py, scripts/bake_simulation.py, scripts/delete_keyframes.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-animation/SKILL.md · 60 lines

What it actually says

maya-animation (Authoring stage)

Keyframes, timeline, curves, constraint / simulation baking, and animation curve I/O. Sixteen scripts in three logical clusters:

  1. Frame / time queriesget_current_time, set_current_time, set_timeline, get_frame_range, query_scene_time_info.
  2. Key editingset_keyframe, set_keyframes, get_keyframes, get_anim_curves, delete_keyframes, list_animation_curves, set_animation_curve_tangent.
  3. Bake + persistencebake_simulation, bake_constraints, export_animation_curves, import_animation_curves.

Scripts

  • set_keyframe — Set a keyframe on an object at the given time
  • set_keyframes — Set and verify one bounded multi-object animation curve
  • get_keyframes — Get all keyframe times for an object / attribute
  • get_anim_curves — Read values, tangents, infinity, and counts in dcc-mcp/anim-curves@1
  • set_timeline — Set the playback and animation timeline range
  • get_current_time — Get the current frame number
  • set_current_time — Set the current frame number
  • delete_keyframes — Delete keyframes from an object within an optional frame range
  • bake_simulation — Bake simulation / constraints to keyframes on objects
  • list_animation_curves — List all animCurve nodes driving an object
  • set_animation_curve_tangent — Set the tangent type on one or all keyframes of an animation curve
  • bake_constraints — Bake constraint-driven animation to explicit keyframes
  • export_animation_curves — Export animation curves for an object to a Maya .anim file
  • import_animation_curves — Import animation curves from a file and optionally apply them to an object
  • query_scene_time_info — Query the current scene time and playback settings
  • get_frame_range — Return the scene's animation frame range
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 60 lines · 61 tokens per session scan A 78c2bdd7aa14

Subscribe to this mod's changes

maya-animation is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (53 stars, last pushed 3d ago), licensed MIT. It adds 61 tokens to every session and 643 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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