maya-bifrost

maya-bifrost is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 75 tokens per session (475 once invoked), scanned A, original, MIT.

A tool for building typed Bifrost procedural graphs in Maya, Autodesk’s 3D software. It creates graph containers and nodes, adds ports, sets input values, and connects data between ports.

In plain words
What is it for?
Use it to inspect or create Bifrost graphs, add procedural modeling nodes such as a mesh cube, configure their inputs, and connect their outputs.
Why use it?
It provides checked operations for Bifrost graph changes, reducing the need for fragile command-line scripting. It also helps avoid invalid connections, such as using one object where an array of objects is required.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to inspect or create Bifrost graphs, add procedural modeling nodes such as a mesh cube, configure their inputs, and connect their outputs.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-bifrost
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-bifrost
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-bifrost

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-bifrost/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-bifrost)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-bifrost"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-bifrost/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-bifrost

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-bifrost"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-bifrost.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 475 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.00475
Opus 5 $0.00037 $0.00237
Sonnet 5 $0.00015 $0.00095
Haiku 4.5 $0.00007 $0.00047

Measured 11d ago against content hash 6ac97a422169, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

maya-bifrost scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 6 executable files (scripts/add_bifrost_node.py, scripts/connect_bifrost_ports.py, scripts/create_bifrost_graph.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-bifrost/SKILL.md · 51 lines

What it actually says

maya-bifrost (Authoring stage)

Typed wrappers around Maya's supported Bifrost/VNN commands. The skill loads mayaVnnPlugin and bifrostGraph on demand, then keeps graph changes on Maya's main thread.

  1. list_bifrost_graphs to inspect the scene.
  2. create_bifrost_graph when a new graph container is needed.
  3. add_bifrost_node with a fully-qualified type such as Modeling::Primitive::create_mesh_cube.
  4. create_bifrost_port when a dynamic port is required, such as inputs on Core::Array::build_array or an Object port on the graph output node.
  5. set_bifrost_property for unconnected input defaults.
  6. connect_bifrost_ports using paths such as .cube.cube_mesh and .output.geometry.

Use an explicit Core::Array::build_array node before ports that require array<Object>; Bifrost does not implicitly promote an Object connection to an object array.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 51 lines · 75 tokens per session scan A 6ac97a422169

Subscribe to this mod's changes

maya-bifrost is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (53 stars, last pushed today), licensed MIT. It adds 75 tokens to every session and 475 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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