maya-compositing

maya-compositing is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 129 tokens per session (1,034 once invoked), scanned A, original, MIT.

A Maya tool for building node-based compositing networks from rendered images. Compositing means combining render passes, mattes, and effects into a final image.

In plain words
What is it for?
Use it to read image sequences, stack layers, mix or merge passes, and add nodes for keys, colour changes, and mathematical image operations.
Why use it?
It avoids manually wiring image layers and utility nodes in Maya, while making layer order, blend modes, opacity, and frame sequences verifiable.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to read image sequences, stack layers, mix or merge passes, and add nodes for keys, colour changes, and mathematical image operations.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-compositing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-compositing
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-compositing

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-compositing/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-compositing)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-compositing"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-compositing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-compositing

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-compositing"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-compositing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 129 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,034 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00129 $0.01034
Opus 5.5 $0.00052 $0.00414
Sonnet 5.5 $0.00026 $0.00207
Haiku 4.5 $0.00013 $0.00103

Measured 23d ago against content hash d2e2de2c1506, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

maya-compositing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.

The scan reads SKILL.md. This mod also ships 8 executable files (scripts/add_comp_layer.py, scripts/connect_comp_nodes.py, scripts/create_comp_node.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-compositing/SKILL.md · 94 lines

How it starts

The opening of the file, as written. The whole thing — 94 lines — stays where its author put it; the contents beside it link to each section on GitHub.

maya-compositing (Pipeline stage)

Builds the shading/utility node network that combines already-rendered imagery inside Maya, so a comp can be reviewed or rendered without leaving the scene. It is the companion to render_setup.plan_comp_outputs, which decides where those images land on disk.

Typical flow

  1. create_image_reader — one per image sequence. Set use_frame_extension=True for name.####.exr sequences, and frame_offset when the render starts at a non-zero frame.
  2. create_layer_stack — an empty layeredTexture to stack into.
  3. add_comp_layer — connect each reader, choosing blend_mode and opacity.
  4. list_comp_layers — verify order, modes and opacity before rendering.
  5. merge_comp_layers — shortcut for two sources: blend gives a uniform mix via blender, the other operations stack with the matching blend mode.
  6. create_comp_node + connect_comp_nodes — insert reverse, multiplyDivide, luminance, clamp or setRange for keys and grades.

Verified Maya behaviours

Three things are easy to get wrong and invisible under a mock (all verified on Maya 2025):

  • layeredTexture.inputs reports size == 0 via getAttr(s=True) before the first connection, and listConnections(..., plugs=True) on the array returns the source plugs (f1.outColor), not the destination elements. Neither reveals an index, so the layer index comes from probing each element - and that also lets a removed layer's slot be reused.
  • grade and colorCorrect exist as node types but createNode returns an unknown node in a batch session, so they are not offered.
  • file.imageName does not exist; only fileTextureName is settable.

Input plugs differ per node type: multiplyDivide uses input1/input2, plusMinusAverage uses input3D, and reverse/clamp use a plain input.

Scope

This skill builds comp networks. It does not render or plan paths:

  • where renders land → render_setup.plan_comp_outputs (maya-render-setup)
  • render layers, AOVs → maya-render-setup
  • rendering frames → maya-render / maya-render-farm

Read the full file on GitHub · 94 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 23d ago First seen · 94 lines · 129 tokens per session scan A d2e2de2c1506

Subscribe to this mod's changes

maya-compositing is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (60 stars, last pushed yesterday), licensed MIT. It adds 129 tokens to every session and 1,034 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-23.

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