maya-dev

maya-dev is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 81 tokens per session (527 once invoked), scanned A, original, MIT.

A development toolkit for building and testing Python tools inside a live Maya session. It connects a local project to Maya, reloads code, runs scripts, controls Maya’s interface, and captures screenshots or other evidence.

In plain words
What is it for?
Use it to attach a project, reload modules, run Python entrypoints or scripts, start a debugger, inspect or operate Maya’s Qt interface, capture UI images, and resolve stable node references.
Why use it?
It shortens the edit-and-test cycle and helps agents inspect what happened in Maya. Stable references and captured output make repeated development tasks easier to verify.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to attach a project, reload modules, run Python entrypoints or…

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-dev
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-dev.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-dev)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-dev"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-dev.svg" alt="Measured on agentmods" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 527 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.00527
Opus 5 $0.00041 $0.00264
Sonnet 5 $0.00016 $0.00105
Haiku 4.5 $0.00008 $0.00053

Measured 7d ago against content hash 78c5e428f6a4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

maya-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 12 executable files (scripts/attach_project.py, scripts/capture_ui.py, scripts/make_node_ref.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-dev/SKILL.md · 54 lines

What it actually says

maya-dev (Pipeline stage)

Development workflow helpers for agents working on Maya Python tools in a live Maya session. The intended loop is:

  1. attach_project once for the project root.
  2. Edit files in the normal workspace.
  3. run_check or reload_modules + run_entrypoint.
  4. Inspect the concise summary, artifact refs, session events, and optional UI screenshot.

Set DCC_MCP_MAYA_DEV_ROOTS to a path-list of trusted roots when a studio wants to restrict which local projects can be attached.

Scripts

  • attach_project — Add a development project root to Maya's sys.path
  • reload_modules — Purge or reload modules belonging to the attached project
  • run_entrypoint — Import and call a Python entrypoint from the project
  • run_script — Run a project-local .py script with captured output
  • start_debugpy — Start a debugpy listener in the Maya process with attach metadata
  • capture_ui — Capture the Maya main window or a named Qt widget as PNG
  • ui_snapshot / ui_find / ui_action — Inspect and operate Maya Qt UI controls, with optional action evidence artifacts
  • make_node_ref / resolve_node_ref — Build and resolve stable Maya node references
  • run_check — Reload, run an entrypoint, capture diagnostics/artifacts/session events, optionally grab UI
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 54 lines · 81 tokens per session scan A 78c5e428f6a4

Subscribe to this mod's changes

maya-dev is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (50 stars, last pushed 8d ago), licensed MIT. It adds 81 tokens to every session and 527 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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