maya-export-preset

maya-export-preset is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 70 tokens per session (350 once invoked), scanned A, original, MIT.

A tool for saving, loading, listing, and deleting JSON export presets for FBX, OBJ, and Alembic files. Alembic is a format commonly used to transfer animated 3D geometry.

In plain words
What is it for?
Store and retrieve export configurations, inspect available preset files, and remove presets when they are no longer needed.
Why use it?
It keeps export settings consistent across people and projects instead of requiring the same options to be entered each time.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Store and retrieve export configurations, inspect available preset files, and remove presets when they are no longer needed.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-export-preset
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-export-preset
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-export-preset

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-export-preset/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-export-preset)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-export-preset"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-export-preset/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-export-preset

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-export-preset"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-export-preset.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 350 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.00350
Opus 5 $0.00035 $0.00175
Sonnet 5 $0.00014 $0.00070
Haiku 4.5 $0.00007 $0.00035

Measured 12d ago against content hash f51b68734ba2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

maya-export-preset scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/delete_export_preset.py, scripts/list_export_presets.py, scripts/load_export_preset.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-export-preset/SKILL.md · 44 lines

What it actually says

maya-export-preset (Interchange stage)

JSON-backed export preset management. Sits next to maya-geometry so an agent can:

  1. maya-export-preset/load_export_preset to materialise a saved FBX/OBJ/Alembic config, then
  2. maya-geometry/export_fbx (or maya-shot-export) with those settings.

Scripts

  • save_export_preset — Persist current export settings as a JSON file
  • load_export_preset — Load a JSON preset and return its parameter dict
  • list_export_presets — List preset files in a directory
  • delete_export_preset — Remove a preset file
Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 44 lines · 70 tokens per session scan A f51b68734ba2

Subscribe to this mod's changes

maya-export-preset is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (54 stars, last pushed today), licensed MIT. It adds 70 tokens to every session and 350 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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