maya-material-library

maya-material-library is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 60 tokens per session (346 once invoked), scanned A, original, MIT.

A Maya toolset for saving and reusing material settings as JSON files. JSON is a simple text format for storing structured data.

In plain words
What is it for?
Use it to save a material, load it later, list available presets, delete presets, and optionally assign a loaded material.
Why use it?
It avoids rebuilding the same material look for every asset or scene. Saved presets can be managed in a shared material library.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to save a material, load it later, list available presets, delete presets, and optionally assign a loaded material.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-material-library
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-material-library
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-material-library

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-material-library/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-material-library)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-material-library"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-material-library/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-material-library

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-material-library"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-material-library.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 346 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00346
Opus 5 $0.00030 $0.00173
Sonnet 5 $0.00012 $0.00069
Haiku 4.5 $0.00006 $0.00035

Measured 10d ago against content hash 6db141fe05fa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

maya-material-library scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/delete_material_preset.py, scripts/list_material_presets.py, scripts/load_material.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-material-library/SKILL.md · 45 lines

What it actually says

maya-material-library (Authoring stage)

Save, load, list, and delete JSON material presets. Lives next to maya-materials so the agent decision tree is clear:

Goal Use
Build a fresh shader and assign it maya-materials
Save a shader for reuse later maya-material-library
Reapply a saved look-dev preset maya-material-library

Scripts

  • save_material — Serialize a material and its attributes to a JSON preset file
  • load_material — Recreate a material from a JSON preset and assign it optionally
  • list_material_presets — List all preset files in a material library directory
  • delete_material_preset — Remove a material preset file from the library
Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 45 lines · 60 tokens per session scan A 6db141fe05fa

Subscribe to this mod's changes

maya-material-library is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (53 stars, last pushed 2d ago), licensed MIT. It adds 60 tokens to every session and 346 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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