Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-particlesgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-mayaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-particles)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-particles"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-particles/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-particles"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-particles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00095 | $0.00740 |
| Opus 5.5 | $0.00038 | $0.00296 |
| Sonnet 5.5 | $0.00019 | $0.00148 |
| Haiku 4.5 | $0.00010 | $0.00074 |
Grade A, and why
maya-particles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
maya-particles (Authoring stage)
Typed wrappers around Maya's particle commands. Both particle families are covered:
- nParticle (
kind="nparticle") — Nucleus-driven, collides with nCloth / nRigid, cachable. The right default for new work. - classic particles (
kind="classic") — legacyparticlenodes, kept for compatibility with older rigs and MEL scripts.
Particle workflow
create_particle_system— pickkind, setlifespan,lifespan_modeandparticle_render_typeup front.create_emitter— chooseemitter_type; passtargetsto connect it in one call, or omit and connect later.set_emitter_properties— tunerate,speed,speed_random,spread.set_particle_properties— tune the look:radius,opacity,particle_render_type, and physics:conserve,drag,mass,bounce.create_particle_instancer— replace point rendering with real geometry. Usecycle="sequential"with several source objects for debris variation. Maya's-cycleonly acceptsnoneorsequential;randomis rejected.- Collide with the world via
maya-dynamics create_nrigid, then cache withmaya-dynamics create_ncache.
Scale note
nParticle inherits the Nucleus solver's space_scale. If particles look like
they are moving through treacle, check maya-dynamics set_nucleus_properties
before touching any emitter value.
Scripts
create_particle_system- Create an nParticle or classic particle systemcreate_emitter- Create an omni / directional / surface / curve / volume emittercreate_particle_instancer- Instance source geometry onto a particle systemlist_particles- List particle systems, emitters and instancersset_emitter_properties- Edit rate, speed, spread and other emitter attributesset_particle_properties- Edit particle look and physics attributes
What ships with it
8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- groups.yaml 275 B
- scripts/create_emitter.py 3.1 KB runs code
- scripts/create_particle_instancer.py 3.1 KB runs code
- scripts/create_particle_system.py 2.8 KB runs code
- scripts/list_particles.py 1.7 KB runs code
- scripts/set_emitter_properties.py 2.7 KB runs code
- scripts/set_particle_properties.py 2.9 KB runs code
- tools.yaml 7.9 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 23d ago First seen · 74 lines · 95 tokens per session scan A 038f978b4291
maya-particles is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (60 stars, last pushed yesterday), licensed MIT. It adds 95 tokens to every session and 740 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-23.
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