maya-plugins

maya-plugins is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 97 tokens per session (895 once invoked), scanned A, original, MIT.

A Maya plug-in diagnosis and management tool. Plug-ins are extensions that add commands or node types to Maya; this tool checks whether they can be found, loaded, or unloaded and explains failures.

In plain words
What is it for?
Use it to list known plug-ins, inspect loaded plug-ins, load or unload them, and diagnose missing or unusable Maya extensions.
Why use it?
It replaces vague missing-command errors with a specific cause, such as an absent file, an incorrect search path, or a plug-in that refuses to unload.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to list known plug-ins, inspect loaded plug-ins, load or unload them, and diagnose missing or unusable Maya extensions.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-plugins
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-plugins
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-plugins

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-plugins/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-plugins)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-plugins"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-plugins/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-plugins

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-plugins"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-plugins.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 895 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.00895
Opus 5.5 $0.00039 $0.00358
Sonnet 5.5 $0.00019 $0.00179
Haiku 4.5 $0.00010 $0.00089

Measured 23d ago against content hash d7b236f34528, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

maya-plugins scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/diagnose_plugin.py, scripts/get_plugin_path.py, scripts/list_plugins.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-plugins/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

maya-plugins (Bootstrap stage)

Manage and diagnose Maya plug-ins. The emphasis is on actionable failures: when something is unusable, the error says which of the four causes it is and what to do about it.

Verified Maya behaviours

Three things drive this design and are invisible under a mock (verified on Maya 2025):

  • pluginInfo metadata flags - path, version, vendor, apiVersion, unloadOk, name - are only valid while the plug-in is loaded. Querying them for an unloaded plug-in raises. They are read opportunistically and reported as unavailable with a reason, never as a failure of the whole call.
  • pluginInfo has no dependency flag at all (dependents, dependencies, requires are all rejected). Dependencies are inferred from the search path instead of pretending to be queryable.
  • cmds.loadPlugin(..., quiet=True) still raises when the plug-in cannot be found - quiet does not suppress load errors. A failed load is therefore always an error, and Maya's message is surfaced verbatim.

There is also no cmds.pluginPath or cmds.getenv; the search path comes from the MAYA_PLUG_IN_PATH environment variable, read through os.environ with a MEL getenv fallback for hosted interpreters.

Flow

  1. list_plugins — what exists, and what is loaded.
  2. diagnose_plugin — why a specific one is unusable.
  3. load_plugin — load it, optionally setting autoload.
  4. unload_plugin — unload it; refuses when Maya reports unloadOk=False unless force=True.
  5. get_plugin_path — inspect the search path, or resolve a name to a file.

Notes

  • Loading a plug-in does not register it permanently; autoload=True sets the preference so it loads in future sessions.
  • Maya drops a plug-in from pluginInfo(listPlugins=True) once unloaded, so a second unload reports "already unloaded" rather than "unknown" when the file is still on the search path.

Scope

Managing plug-ins only. Running Python or MEL is maya-scripting.

Read the full file on GitHub · 90 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 23d ago First seen · 90 lines · 97 tokens per session scan A d7b236f34528

Subscribe to this mod's changes

maya-plugins is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (60 stars, last pushed yesterday), licensed MIT. It adds 97 tokens to every session and 895 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-23.

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