Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-render-farmgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-mayaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-render-farm)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-render-farm"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-render-farm/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-render-farm"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-render-farm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.00333 |
| Opus 5 | $0.00025 | $0.00167 |
| Sonnet 5 | $0.00010 | $0.00067 |
| Haiku 4.5 | $0.00005 | $0.00033 |
Grade A, and why
maya-render-farm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
maya-render-farm (Pipeline stage)
Render farm submission. Layered on top of maya-render (which handles
local render globals): this skill validates the scene for farm
readiness, writes a JSON job spec, and optionally submits to Deadline
through its Python API.
Scripts
validate_scene_for_farm— Check scene for missing files, unresolved references, render settingswrite_render_job— Write a JSON render job spec for a render farm dispatchersubmit_to_deadline— Submit the current scene to Thinkbox Deadline via the Deadline Python APIget_render_job_status— Query the status of a submitted Deadline job by job ID
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 44 lines · 50 tokens per session scan A f8fff9343458
maya-render-farm is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (53 stars, last pushed 3d ago), licensed MIT. It adds 50 tokens to every session and 333 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
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3dsmax-rigging
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3dsmax-scene
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3dsmax-animation
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