Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-render-setupgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-mayaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-render-setup)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-render-setup"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-render-setup/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-render-setup"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-render-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00129 | $0.01215 |
| Opus 5.5 | $0.00052 | $0.00486 |
| Sonnet 5.5 | $0.00026 | $0.00243 |
| Haiku 4.5 | $0.00013 | $0.00121 |
Grade A, and why
maya-render-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.
maya-render-setup (Pipeline stage)
Typed wrappers around Maya's render setup surfaces. Three surfaces exist and they are not interchangeable:
- renderSetup (
maya.app.renderSetup.model.renderSetup) — layers, collections, overrides. Default for new work and the only switching path verified to work. - legacy render layers (
cmds.createRenderLayer/cmds.editRenderLayerGlobals) — pre-2017renderLayernodes. Readable always; switching is ignored by Maya in headless sessions, so the tool reports that instead of pretending it worked. - AOVs — Arnold
aiAOVnodes wired intodefaultArnoldRenderOptions.aovList. Arnold-specific and fail-closed when the renderer is unavailable.
Layer workflow
create_render_layer— name it, setrenderable, optionallyactivate.create_render_collection— populate withmembers(explicit nodes) orpattern(name glob). Not both.create_render_override— overridenode.attributefor everything the collection selects.absolutesets a value,relativeoffsets it,connectionwires another attribute.set_current_render_layer— switch layers before rendering.plan_comp_outputs— lay out where the frames should land per layer / AOV.
AOV workflow
add_aov— create and wire intoaovList. Names are unique.list_aovs— inspect what is connected and its enabled state.set_aov_enabled— skip an AOV for one render without losing it.remove_aov— disconnect and delete when it is genuinely done.
Prefer set_aov_enabled(enabled=false) over remove_aov when the AOV may be
needed later: removal deletes the node and cannot be undone.
Arnold prerequisites
Two things catch people out, both verified on Maya 2025:
defaultArnoldRenderOptionsdoes not exist until anaiOptionsnode is created. SettingdefaultRenderGlobals.currentRenderertoarnoldis not enough. The AOV tools create the node when missing.aovListreportssize == 0throughgetAttr(s=True)even when populated, so the next free index comes fromlistConnections. The contract does this correctly; do not reimplement it.
What ships with it
12 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- groups.yaml 737 B
- scripts/add_aov.py 2.0 KB runs code
- scripts/create_render_collection.py 2.5 KB runs code
- scripts/create_render_layer.py 2.1 KB runs code
- scripts/create_render_override.py 2.2 KB runs code
- scripts/list_aovs.py 1.5 KB runs code
- scripts/list_render_layers.py 2.1 KB runs code
- scripts/plan_comp_outputs.py 2.6 KB runs code
- scripts/remove_aov.py 1.5 KB runs code
- scripts/set_aov_enabled.py 1.6 KB runs code
- scripts/set_current_render_layer.py 3.4 KB runs code
- tools.yaml 5.5 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 23d ago First seen · 115 lines · 129 tokens per session scan A 52cf4e497500
maya-render-setup is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (60 stars, last pushed yesterday), licensed MIT. It adds 129 tokens to every session and 1,215 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-23.
Other skills, from other repositories
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3dsmax-asset-source
Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.
3dsmax-scene
Domain skill - open, save, merge, inspect, and manage scenes and objects in the current Autodesk 3ds Max session. Use for typed scene lifecycle, nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
3dsmax-mesh-ops
Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, explicit normals, and native boolean solids through atomic host-native operations.
3dsmax-camera-lighting
Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.
3dsmax-modeling
Domain skill - create basic primitives, bounded native Lathe geometry, splines and curve models, and lofted surfaces on the 3ds Max main thread. Use when adding boxes, spheres, cylinders, planes, a rotational form from a typed profile, a spline drawn from world-space points, a named parametric curve model, or a loft…