maya-scene

maya-scene is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 60 tokens per session (711 once invoked), scanned A, original, MIT.

A Maya toolset for managing scene files and navigating the scene hierarchy. A Maya scene contains the 3D objects, cameras, settings, and relationships that make up a project.

In plain words
What is it for?
Use it to create, open, save, inspect, group, parent, select, lock, or freeze objects; query bounding boxes and cameras; and set frame rates.
Why use it?
It provides one place for opening, saving, querying, and organising scenes, while separating scene management from mesh editing and file interchange.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create, open, save, inspect, group, parent, select, lock, or freeze objects; query bounding boxes and cameras; and set frame rates.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-scene
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-scene/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-scene)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-scene"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-scene"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 711 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00711
Opus 5 $0.00030 $0.00356
Sonnet 5 $0.00012 $0.00142
Haiku 4.5 $0.00006 $0.00071

Measured 10d ago against content hash 6b95f7c835f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

maya-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 24 executable files (scripts/center_pivot.py, scripts/create_camera.py, scripts/create_locator.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-scene/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

maya-scene (Scene stage)

Scene file lifecycle (new / open / save) plus DAG navigation: list, select, group, parent, freeze, lock, query bounding boxes, list cameras, create/edit cameras, set frame rate, etc.

Groups

  • core (default_active: true) — Read-only scene queries (get_scene_info, get_selection, get_session_info). Active in minimal mode.
  • scene-management (deactivated in minimal mode) — write-side tools: open / save / group / parent / camera / set selection, etc. Activate with activate_group("scene-management") when the agent needs to mutate the scene.

Scripts

  • new_scene — Create a new empty Maya scene
  • save_scene — Canonical native .ma/.mb scene save; use maya-geometry for FBX/OBJ interchange
  • open_scene — Open a Maya scene file
  • list_objects — List objects in the current Maya scene
  • get_selection — Return the current Maya selection
  • get_scene_info — Return a hierarchical DAG description of the current scene
  • get_session_info — Return Maya version, scene path, and basic stats
  • set_selection — Set the active Maya selection
  • group_objects — Group a list of objects under a new group node
  • parent_object — Set or clear the parent of an object
  • select_by_type — Select all objects of a given Maya type
  • duplicate_object — Duplicate an object in the Maya scene
  • freeze_transforms — Freeze transforms and verify identity translate/rotate/scale readback
  • center_pivot — Center the pivot point of an object to its bounding box center
  • get_bounding_box — Query the world-space bounding box of an object
  • set_visibility — Show or hide an object
  • lock_object — Lock or unlock the transform attributes of an object
  • set_frame_rate — Change the scene's playback frame rate
  • list_cameras — List all cameras in the scene
  • create_camera — Create a camera transform and shape
  • set_camera — Edit camera transform and common shape attributes
  • look_through_camera — Switch a model panel to a camera
  • create_locator — Create a Maya locator node
  • find_by_pattern — Find nodes by Maya wildcard pattern

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 69 lines · 60 tokens per session scan A 6b95f7c835f4

Subscribe to this mod's changes

maya-scene is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (53 stars, last pushed 3d ago), licensed MIT. It adds 60 tokens to every session and 711 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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