Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-scenegit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-mayaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-scene)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-scene"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-scene/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-scene"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.00711 |
| Opus 5 | $0.00030 | $0.00356 |
| Sonnet 5 | $0.00012 | $0.00142 |
| Haiku 4.5 | $0.00006 | $0.00071 |
Grade A, and why
maya-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
maya-scene (Scene stage)
Scene file lifecycle (new / open / save) plus DAG navigation: list, select, group, parent, freeze, lock, query bounding boxes, list cameras, create/edit cameras, set frame rate, etc.
Groups
- core (
default_active: true) — Read-only scene queries (get_scene_info,get_selection,get_session_info). Active in minimal mode. - scene-management (deactivated in minimal mode) — write-side tools:
open / save / group / parent / camera / set selection, etc. Activate with
activate_group("scene-management")when the agent needs to mutate the scene.
Scripts
new_scene— Create a new empty Maya scenesave_scene— Canonical native .ma/.mb scene save; use maya-geometry for FBX/OBJ interchangeopen_scene— Open a Maya scene filelist_objects— List objects in the current Maya sceneget_selection— Return the current Maya selectionget_scene_info— Return a hierarchical DAG description of the current sceneget_session_info— Return Maya version, scene path, and basic statsset_selection— Set the active Maya selectiongroup_objects— Group a list of objects under a new group nodeparent_object— Set or clear the parent of an objectselect_by_type— Select all objects of a given Maya typeduplicate_object— Duplicate an object in the Maya scenefreeze_transforms— Freeze transforms and verify identity translate/rotate/scale readbackcenter_pivot— Center the pivot point of an object to its bounding box centerget_bounding_box— Query the world-space bounding box of an objectset_visibility— Show or hide an objectlock_object— Lock or unlock the transform attributes of an objectset_frame_rate— Change the scene's playback frame ratelist_cameras— List all cameras in the scenecreate_camera— Create a camera transform and shapeset_camera— Edit camera transform and common shape attributeslook_through_camera— Switch a model panel to a cameracreate_locator— Create a Maya locator nodefind_by_pattern— Find nodes by Maya wildcard pattern
What ships with it
26 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- groups.yaml 664 B
- scripts/center_pivot.py 1.5 KB runs code
- scripts/create_camera.py 5.3 KB runs code
- scripts/create_locator.py 1.9 KB runs code
- scripts/duplicate_object.py 1.8 KB runs code
- scripts/find_by_pattern.py 1.8 KB runs code
- scripts/freeze_transforms.py 3.2 KB runs code
- scripts/get_bounding_box.py 1.8 KB runs code
- scripts/get_scene_info.py 4.8 KB runs code
- scripts/get_selection.py 1.1 KB runs code
- scripts/get_session_info.py 2.7 KB runs code
- scripts/group_objects.py 2.0 KB runs code
- scripts/list_cameras.py 2.2 KB runs code
- scripts/list_objects.py 1.6 KB runs code
- scripts/lock_object.py 1.9 KB runs code
- scripts/look_through_camera.py 2.7 KB runs code
- scripts/new_scene.py 1.8 KB runs code
- scripts/open_scene.py 2.2 KB runs code
- scripts/parent_object.py 2.0 KB runs code
- scripts/save_scene.py 2.0 KB runs code
- scripts/select_by_type.py 1.5 KB runs code
- scripts/set_camera.py 5.4 KB runs code
- scripts/set_frame_rate.py 2.0 KB runs code
- scripts/set_selection.py 1.2 KB runs code
- scripts/set_visibility.py 1.5 KB runs code
- tools.yaml 12 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 69 lines · 60 tokens per session scan A 6b95f7c835f4
maya-scene is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (53 stars, last pushed 3d ago), licensed MIT. It adds 60 tokens to every session and 711 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
dcc-mcp-3dsmax-setup
Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.
3dsmax-asset-source
Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.
3dsmax-lookdev
Domain skill - configure OCIO color management, HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.
3dsmax-rigging
Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, controls, poses, native Skin weights, and common deformers.
3dsmax-scene
Domain skill - open, save, merge, inspect, and manage scenes and objects in the current Autodesk 3ds Max session. Use for typed scene lifecycle, nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
3dsmax-animation
Domain skill - inspect timeline settings, batch and verify transform keys, exchange anim-curves v1 data, bake simple animation curves, and control viewport playback in 3ds Max.