maya-shot-export

maya-shot-export is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 60 tokens per session (375 once invoked), scanned A, original, MIT.

Maya tools for exporting the data belonging to a particular shot, including its frame range, camera, and selected geometry. FBX and Alembic are file formats used to move 3D and animation data between production tools.

In plain words
What is it for?
Exporting shot geometry as FBX or Alembic, exporting a shot camera, checking frame ranges and camera metadata, and preparing editorial handoffs.
Why use it?
They preserve shot details needed by editing and downstream departments instead of exporting disconnected geometry. This helps package only the requested shot data for handoff.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Exporting shot geometry as FBX or Alembic, exporting a shot camera, checking frame ranges and camera metadata, and preparing editorial handoffs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-shot-export
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-shot-export
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-shot-export

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-shot-export/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-shot-export)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-shot-export"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-shot-export/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-shot-export

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-shot-export"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-shot-export.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 375 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00375
Opus 5 $0.00030 $0.00187
Sonnet 5 $0.00012 $0.00075
Haiku 4.5 $0.00006 $0.00038

Measured 10d ago against content hash e8d0339a7b81, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

maya-shot-export scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/export_camera.py, scripts/export_shot_alembic.py, scripts/export_shot_fbx.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-shot-export/SKILL.md · 46 lines

What it actually says

maya-shot-export (Pipeline stage)

Shot-level export utilities. Differs from maya-geometry in that it encodes shot conventions: frame range, camera, sequence/shot metadata, and editorial handoff expectations. For raw FBX export of arbitrary geometry use maya_geometry__export_fbx; for generic file imports use maya_geometry__import_file or maya_geometry__import_fbx.

Scripts

  • export_shot_fbx — Export selected geometry within a frame range to FBX
  • export_shot_alembic — Export selected objects as Alembic (.abc) sequence
  • export_camera — Export a shot camera to FBX or Maya ASCII
  • get_shot_info — Query current shot metadata (frame range, camera, scene name)
Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 46 lines · 60 tokens per session scan A e8d0339a7b81

Subscribe to this mod's changes

maya-shot-export is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (53 stars, last pushed 3d ago), licensed MIT. It adds 60 tokens to every session and 375 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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