maya-uv-ops

maya-uv-ops is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 66 tokens per session (245 once invoked), scanned A, original, MIT.

A set of Maya tools for creating, deleting, projecting, unfolding, arranging, and normalising UV sets. UVs are the 2D coordinates that map a 3D model's surface to a texture image.

In plain words
What is it for?
Use it when authoring or adjusting UV layouts and projections in Maya, including checking that the model has valid UV coordinates.
Why use it?
It provides focused operations for preparing texture coordinates without mixing them with mesh modelling, material creation, or texture baking.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it when authoring or adjusting UV layouts and projections in Maya, including checking that the model has valid UV coordinates.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-uv-ops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-uv-ops
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-uv-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-uv-ops/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-uv-ops)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-uv-ops"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-uv-ops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-uv-ops

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-uv-ops"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-uv-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 245 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.00245
Opus 5 $0.00033 $0.00122
Sonnet 5 $0.00013 $0.00049
Haiku 4.5 $0.00007 $0.00024

Measured 10d ago against content hash 8697bf9c8085, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

maya-uv-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 9 executable files (scripts/auto_uv.py, scripts/copy_uvs.py, scripts/create_uv_set.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-uv-ops/SKILL.md · 32 lines

What it actually says

maya-uv-ops (Authoring stage)

UV-set authoring tools. All nine scripts are main-thread-affine because they touch UV nodes through maya.cmds. auto_uv bounds projection planes and only succeeds after Maya reports a positive UV-coordinate count.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 32 lines · 66 tokens per session scan A 8697bf9c8085

Subscribe to this mod's changes

maya-uv-ops is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (53 stars, last pushed 3d ago), licensed MIT. It adds 66 tokens to every session and 245 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

dcc-mcp-3dsmax-setup

Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.

dcc-mcp/dcc-mcp-3dsmax · 70 tokens

3dsmax-asset-source

Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.

dcc-mcp/dcc-mcp-3dsmax · 46 tokens

3dsmax-lookdev

Domain skill - configure OCIO color management, HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.

dcc-mcp/dcc-mcp-3dsmax · 43 tokens

3dsmax-rigging

Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, controls, poses, native Skin weights, and common deformers.

dcc-mcp/dcc-mcp-3dsmax · 39 tokens

3dsmax-scene

Domain skill - open, save, merge, inspect, and manage scenes and objects in the current Autodesk 3ds Max session. Use for typed scene lifecycle, nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.

dcc-mcp/dcc-mcp-3dsmax · 62 tokens

3dsmax-animation

Domain skill - inspect timeline settings, batch and verify transform keys, exchange anim-curves v1 data, bake simple animation curves, and control viewport playback in 3ds Max.

dcc-mcp/dcc-mcp-3dsmax · 41 tokens