devinilabs/pro-skill

Mirror of MengTo/Skills — agent skills for Codex, Claude, and Cursor (MIT, © Meng To). Upstream: github.com/MengTo/Skills

This repository also configures its own agents. See what pro-skill tells them →

23Stars on the repository
128Mods indexed here, across every type
24d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

devinilabs/pro-skill

Skill Codex

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or…

not rated 23 +4 24d ago A 111 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating…

not rated 23 +4 24d ago A 75 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

not rated 23 +4 24d ago A 62 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

not rated 23 +4 24d ago A 54 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

not rated 23 +4 24d ago A 57 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors…

not rated 23 +4 24d ago A 134 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

not rated 23 +4 24d ago A 64 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or…

not rated 23 +4 24d ago A 93 tokens copy · 100% MIT

create-game-vfx

33

devinilabs/pro-skill

Skill Codex

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

not rated 23 +4 24d ago A 46 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

not rated 23 +4 24d ago A 52 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

not rated 23 +4 24d ago A 46 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

not rated 23 +4 24d ago A 57 tokens copy · 100% MIT

ship-web-games

37

devinilabs/pro-skill

Skill Codex

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

not rated 23 +4 24d ago A 50 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

not rated 23 +4 24d ago A 52 tokens copy · 100% MIT

tune-enemy-ai

39

devinilabs/pro-skill

Skill Codex

Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

not rated 23 +4 24d ago A 55 tokens copy · 100% MIT

aura-asset-images

40

devinilabs/pro-skill

Skill Claude CodeCodex

Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on aura.build/assets and returns 5 real image URLs per category…

not rated 23 +4 24d ago A 79 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).

not rated 23 +4 24d ago A 79 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.

not rated 23 +4 24d ago A 46 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this…

not rated 23 +4 24d ago A 124 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Create a minimal agency design system with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detail.

not rated 23 +4 24d ago A 35 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand…

not rated 23 +4 24d ago A 80 tokens copy · 100% MIT

animation-on-scroll

46

devinilabs/pro-skill

Skill Claude CodeCodex

Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.

not rated 23 +4 24d ago A 45 tokens copy · 100% MIT

animation-systems

47

devinilabs/pro-skill

Skill Claude CodeCodex

Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.

not rated 23 +4 24d ago A 54 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Create a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.

not rated 23 +4 24d ago A 31 tokens copy · 100% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: