devinilabs/pro-skill

Mirror of MengTo/Skills — agent skills for Codex, Claude, and Cursor (MIT, © Meng To). Upstream: github.com/MengTo/Skills

This repository also configures its own agents. See what pro-skill tells them →

23Stars on the repository
128Mods indexed here, across every type
26d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

devinilabs/pro-skill

Skill Claude CodeCodex

Create a container-in-container layout system using nested frames. Use an outer centered container with visible vertical boundary lines and corner markers. Inside, place inner containers inset from the edges, each with its own background and rounded frame. Technique: outer container defines global bounds, inner…

not rated 23 +4 26d ago A 87 tokens copy · 100% MIT

number-details

98

devinilabs/pro-skill

Skill Claude CodeCodex

Add decorative 01, 02, 03 numeric detail markers.

not rated 23 +4 26d ago A 17 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Create or redesign enterprise AI, automation, security, and operations product pages that explain system boundaries, approvals, auditability, exceptions, and rollback. Use for dark cinematic heroes, hairline grids, metric pauses, expandable solution rows, case-study evidence, security proof, and qualified demo or…

not rated 23 +4 26d ago A 68 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Create a clean paper-toned SaaS design system with warm neutrals, orange accent signals, rounded premium forms, and polished product illustration surfaces.

not rated 23 +4 26d ago A 35 tokens copy · 100% MIT

pointer-trail-emitter

101

devinilabs/pro-skill

Skill Codex

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a…

not rated 23 +4 26d ago A 167 tokens copy · 100% MIT

pricing-page

102

devinilabs/pro-skill

Skill Claude CodeCodex

Use when designing or rewriting a high-converting SaaS pricing page (structure, plan design, copywriting, SEO/AEO, FAQs, layout patterns, experiments). Includes checklists, templates, and common pitfalls.

not rated 23 +4 26d ago A 46 tokens copy · 100% MIT

product-proof-saas

103

devinilabs/pro-skill

Skill Codex

Create or redesign SaaS and AI product landing pages where a real workflow, interface, or deterministic demo is the central proof. Use for pale atmospheric shells, product UI in the hero, prompt-to-output stories, audience tabs, compact feature modules, honest pricing comparisons, and FAQ handoffs.

not rated 23 +4 26d ago A 63 tokens copy · 100% MIT

progressive-blur

104

devinilabs/pro-skill

Skill Claude CodeCodex

Create a layered CSS progressive blur (top or bottom) using multiple backdrop-filter masks for depth and softness. Use when asked for “progressive blur”, “gradient blur overlay”, or stepped blur masks that fade from an edge of the viewport.

not rated 23 +4 26d ago A 53 tokens copy · 100% MIT

reveal-hover-effect

105

devinilabs/pro-skill

Skill Codex

Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an…

not rated 23 +4 26d ago A 66 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Turn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior. Use for onboarding, checkout, roadmaps, recipes, case studies, service processes, histories, or narratives where…

not rated 23 +4 26d ago A 73 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Build reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers. Use for hero transformations, product assembly, interface state walkthroughs, object rotation, diagrams, or photo sequences that must move forward and…

not rated 23 +4 26d ago A 73 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Reveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability. Use for headlines, quotes, manifestos, product statements, onboarding messages, or editorial passages where scrolling should pace comprehension…

not rated 23 +4 26d ago A 66 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography. Use when the user asks for a scroll world, fly-through landing page…

not rated 23 +4 26d ago A 106 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Codex

Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the…

not rated 23 +4 26d ago A 92 tokens copy · 100% MIT

skeuomorphic-ui

111

devinilabs/pro-skill

Skill Claude CodeCodex

Create skeuomorphic web UI surfaces with layered gradients, stacked inner and outer shadows, reflective gradient borders, micro texture, and embossed text or icon details. Use when asked for pressed, carved, tactile, realistic, soft-plastic, soft-metal, or premium physical interface styling.

not rated 23 +4 26d ago A 61 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Create a technical split-screen design system with dual panels, fine frame lines, mono metadata, quiet editorial typography, and premium inset surfaces.

not rated 23 +4 26d ago A 32 tokens copy · 100% MIT

staggered-word-reveal

114

devinilabs/pro-skill

Skill Claude CodeCodex

Create subtle editorial word-by-word text reveal animations where each word fades and rises into place once it enters the viewport. Use for premium portfolio headlines, hero copy, section intros, and short marketing text that needs a cinematic staggered reveal with IntersectionObserver or in-view detection.

not rated 23 +4 26d ago A 61 tokens copy · 100% MIT

tailwindcss

115

devinilabs/pro-skill

Skill Claude CodeCodex

Use when designing/implementing UI with Tailwind CSS (layout, typography, responsive, theming, component patterns). Includes quick recipes and conventions for clean, consistent web design.

not rated 23 +4 26d ago A 40 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Create a modern dark-mode technical design system with matte-black surfaces, emerald signal accents, mono system labeling, framed dashboard cards, and restrained glow.

not rated 23 +4 26d ago A 35 tokens copy · 100% MIT

devinilabs/pro-skill

Skill Claude CodeCodex

Create a monochrome technical wireframe design system with exploded 3D structure, connector annotations, sparse information labels, and precise dark diagnostic framing.

not rated 23 +4 26d ago A 35 tokens copy · 100% MIT

thinking-orbs

118

devinilabs/pro-skill

Skill Codex

Add accessible animated AI loading and agent-status indicators with the React thinking-orbs library. Use when a chat, copilot, voice, search, generation, or tool-running interface needs a semantic working, searching, solving, listening, composing, or shaping state; when replacing a generic spinner with an AI activity…

not rated 23 +4 26d ago A 88 tokens copy · 100% MIT

threejs-landscape

119

devinilabs/pro-skill

Skill Codex

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can…

not rated 23 +4 26d ago A 121 tokens copy · 100% MIT

threejs-towers

120

devinilabs/pro-skill

Skill Codex

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising…

not rated 23 +4 26d ago A 101 tokens copy · 100% MIT

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