scope-check

scope-check is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 30 tokens per session (1,687 once invoked), scanned A, original, MIT.

A scope review that compares a feature, sprint, or milestone with its original plan to find added work and unfinished scope.

In plain words
What is it for?
Use it to review a game feature, sprint, or milestone and get findings about additions, bloat, and recommended cuts.
Why use it?
It makes scope creep visible so the team can decide what to cut or reprioritise.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter.

Good fit Use it to review a game feature, sprint, or milestone and get findings about additions, bloat, and recommended cuts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/scope-check
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 26,893 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill scope-check
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scope-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/scope-check/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/scope-check)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/scope-check"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/scope-check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scope-check

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/scope-check"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/scope-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,687 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.01687
Opus 5.5 $0.00012 $0.00675
Sonnet 5.5 $0.00006 $0.00337
Haiku 4.5 $0.00003 $0.00169

Measured today against content hash 70af8cd29488, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

scope-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

.claude/skills/scope-check/SKILL.md · 166 lines

How it starts

The opening of the file, as written. The whole thing — 166 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scope Check

This skill is read-only — it reports findings but writes no files.

Compares original planned scope against current state to detect, quantify, and triage scope creep.

Argument: $ARGUMENTS — the whole string: a feature name (it may be several words), sprint number, or milestone name.


Phase 1: Find the Original Plan

Locate the baseline scope document for the given argument:

  • Feature name → read design/gdd/[feature].md or matching file in design/
  • Sprint number (e.g., sprint-3) → read production/sprints/sprint-003.md (the name /sprint-plan writes) or similar
  • Milestone → read production/milestones/[name].md

If the document is not found, report the missing file and stop. Do not proceed without a baseline to compare against. Read a GDD by section: find the headings you need with the Grep tool (pattern ^#, content mode) and Read those ranges with offset and limit.


Phase 2: Read the Current State

Check what has actually been implemented or is in progress:

  • Scan the codebase for files related to the feature/sprint
  • Read git log for commits related to this work (git log --oneline --since=[start-date])
  • Check for TODO/FIXME comments that indicate unfinished scope additions
  • Check active sprint plan if the feature is mid-sprint

Phase 3: Compare Original vs Current Scope

Produce the comparison report:

## Scope Check: [Feature/Sprint Name]
Generated: [Date]

### Original Scope
[List of items from the original plan]

### Current Scope
[List of items currently implemented or in progress]

> **If Phase 4 will return NOT ASSESSED, do not render the numeric block below.**
> Replace the counts and the Bloat Score with
> `[Baseline | Current state] unusable — see verdict` (whichever side could not
> be read) and give the reason. A rendered
> `Original items: 0 / Net scope change: 0%` one section above a NOT ASSESSED
> verdict re-creates the exact "0% reads as on track" hazard Phase 4 exists to
> kill, one phase earlier — and readers trust a number over a caveat.

### Scope Additions (not in original plan)
| Addition | Source | When | Justified? | Effort |
|----------|--------|------|------------|--------|
| [item] | [commit/person] | [date] | [Yes/No/Unclear] | [S/M/L] |

### Scope Removals (in original but dropped)
| Removed Item | Reason | Impact |
|-------------|--------|--------|
| [item] | [why removed] | [what's affected] |

### Bloat Score
- Original items: [N]
- Current items: [N]
- Items added: [N] (+[X]%)
- Items removed: [N]
- Net scope change: [+/-N] ([X]%)

### Risk Assessment
- **Schedule Risk**: [Low/Medium/High] — [explanation]
- **Quality Risk**: [Low/Medium/High] — [explanation]
- **Integration Risk**: [Low/Medium/High] — [explanation]

### Recommendations
1. **Cut**: [Items that should be removed to stay on schedule]
2. **Defer**: [Items that can move to a future sprint/version]
3. **Keep**: [Additions that are genuinely necessary]
4. **Flag**: [Items that need a decision from producer/creative-director]

Read the full file on GitHub · 166 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +2 lines 70af8cd29488
  2. 11d ago Changed ff1dd006e445
  3. 20d ago Changed · +5 lines e107c71689ae
  4. 26d ago Changed · +30 lines · -22 tokens per session 812de82531a5
  5. 1mo ago First seen · 129 lines · 52 tokens per session scan A f91150df11aa

Subscribe to this mod's changes

scope-check is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (26,893 stars, last pushed yesterday), licensed MIT. It adds 30 tokens to every session and 1,687 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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