skill-improve

skill-improve is a skill for Claude Code, Codex from Donchitos/Claude-Code-Game-Studios. It costs 42 tokens per session (1,193 once invoked), scanned A, original, MIT.

A test-and-improve workflow for a coding-agent skill. It checks the skill, suggests focused changes, rewrites it, and compares the result with the original.

In plain words
What is it for?
Use it to improve one existing skill through repeated static checks and retesting.
Why use it?
It helps improve a skill systematically instead of changing it without knowing whether it got better.

Skill for Claude CodeCodex

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,822 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/skill-improve
Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill skill-improve
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-improve

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/skill-improve.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/skill-improve)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/skill-improve"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/skill-improve.svg" alt="Measured on agentmods" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,193 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.01193
Opus 5 $0.00021 $0.00596
Sonnet 5 $0.00008 $0.00239
Haiku 4.5 $0.00004 $0.00119

Measured 2d ago against content hash 24efa8aa68ab, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

skill-improve scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

.claude/skills/skill-improve/SKILL.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill Improve

Runs an improvement loop on a single skill: test → fix → retest → keep or revert.


Phase 1: Parse Argument

Read the skill name from the first argument. If missing, output usage and stop:

Usage: /skill-improve [skill-name]
Example: /skill-improve tech-debt

Verify .claude/skills/[name]/SKILL.md exists. If not, stop with: "Skill '[name]' not found."


Phase 2: Baseline Test

Run /skill-test static [name] and record the baseline score:

  • Count of FAILs
  • Count of WARNs
  • Which specific checks failed (Check 1–7)

Display to the user:

Static baseline:   [N] failures, [M] warnings
Failing: Check 4 (no ask-before-write), Check 5 (no handoff)

If baseline is 0 FAILs and 0 WARNs, note it and proceed to Phase 2b.

Phase 2b: Category Baseline

Look up the skill's category: field in CCGS Skill Testing Framework/catalog.yaml.

If no category: field is found, display: "Category: not yet assigned — skipping category checks." and skip to Phase 3.

If category is found, run /skill-test category [name] and record the category baseline:

  • Count of FAILs
  • Count of WARNs
  • Which specific category rubric metrics failed

Display to the user:

Category baseline: [N] failures, [M] warnings  ([category] rubric)

If BOTH static and category baselines are 0 FAILs and 0 WARNs, stop: "This skill already passes all static and category checks. No improvements needed."


Phase 3: Diagnose

Read the full skill file at .claude/skills/[name]/SKILL.md.

For each failing or warning static check, identify the exact gap:

  • Check 1 fail → which frontmatter field is missing
  • Check 2 fail → how many phases found vs. minimum required
  • Check 3 fail → no verdict keywords anywhere in the skill body
  • Check 4 fail → Write or Edit in allowed-tools but no ask-before-write language
  • Check 5 warn → no follow-up or next-step section at the end
  • Check 6 warncontext: fork set but fewer than 5 phases found
  • Check 7 warn → argument-hint is empty or doesn't match documented modes

Read the full file on GitHub · 146 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 146 lines · 42 tokens per session scan A 24efa8aa68ab

Subscribe to this mod's changes

skill-improve is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,822 stars, last pushed 3mo ago), licensed MIT. It adds 42 tokens to every session and 1,193 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

security-audit

Java security checklist covering OWASP Top 10, input validation, injection prevention, and secure coding. Works with Spring, Quarkus, Jakarta EE, and plain Java. Use when reviewing code security, before releases, or when user asks about vulnerabilities.

decebals/claude-code-java · 55 tokens

solid-principles

SOLID principles checklist with Java examples. Use when a class has too many responsibilities, an abstraction leaks, or a dependency points the wrong way, and when the user asks about Single Responsibility, Open/Closed, Liskov, Interface Segregation or Dependency Inversion. For naming, duplication and method length…

decebals/claude-code-java · 73 tokens

issue-triage

Triage and categorize GitHub issues with priority labels. Use when user says "triage issues", "check issues", "review open issues", or during regular maintenance of GitHub issue backlog.

decebals/claude-code-java · 44 tokens

engineering-wisdom

Provide an explicitly requested, repository-grounded engineering review using contextual heuristics for code clarity, SOLID and design, testing, refactoring, architecture, and professional practice. Use only when the user invokes $engineering-wisdom or explicitly asks for this installed engineering-wisdom pack; do not…

hoangnb24/repository-harness · 78 tokens

novel-game-analyze

Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCEBIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a…

zenstory-ai/novel-to-game · 157 tokens

game-design

Use when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves, dominant strategies, juice, prototyping and scope. NOT engine code (that is godot), NOT story (that is game-storytelling), NOT level layout (that…

ericrisco/rsc-harness · 78 tokens