start

start is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 22 tokens per session (3,204 once invoked), scanned A, original, MIT.

A first-time onboarding guide for a game project. It asks about the project's current state and directs the user toward the appropriate workflow without assuming an engine, game idea, or existing code.

In plain words
What is it for?
Use it when setting up a project for the first time or deciding what to do next based on existing design files, code, prototypes, and production documents.
Why use it?
It gives new users a starting point when they do not know which project workflow to follow. It also records the chosen review mode for later work.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool; mentions Claude Code.

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,822 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/start
Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill start
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for start

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/start.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/start)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/start"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/start.svg" alt="Measured on agentmods" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,204 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.03204
Opus 5 $0.00011 $0.01602
Sonnet 5 $0.00004 $0.00641
Haiku 4.5 $0.00002 $0.00320

Measured 2d ago against content hash 31e7a2cee056, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

start scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

  • start — 95% identical, 5 lines differ
  • start — 88% identical, 77 lines differ
  • start — 86% identical, 26 lines differ
.claude/skills/start/SKILL.md · 246 lines

How it starts

The opening of the file, as written. The whole thing — 246 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Guided Onboarding

This skill writes one file: production/review-mode.txt (review mode config set in Phase 3b).

This skill is the entry point for new users. It does NOT assume you have a game idea, an engine preference, or any prior experience. It asks first, then routes you to the right workflow.


Phase 1: Detect Project State

Before asking anything, silently gather context so you can tailor your guidance. Do NOT show these results unprompted — they inform your recommendations, not the conversation opener.

Check:

  • Engine configured? Read .claude/docs/technical-preferences.md. If the Engine field contains [TO BE CONFIGURED], the engine is not set.
  • Game concept exists? Check for design/gdd/game-concept.md.
  • Source code exists? Glob for source files in src/ (*.gd, *.cs, *.cpp, *.h, *.rs, *.py, *.js, *.ts).
  • Prototypes exist? Check for subdirectories in prototypes/.
  • Design docs exist? Count markdown files in design/gdd/.
  • Production artifacts? Check for files in production/sprints/ or production/milestones/.

Store these findings internally to validate the user's self-assessment and tailor recommendations.


Phase 2: Ask Where the User Is

This is the first thing the user sees. Use AskUserQuestion with these exact options so the user can click rather than type:

  • Prompt: "Welcome to Claude Code Game Studios! Before I suggest anything, I'd like to understand where you're starting from. Where are you at with your game idea right now?"
  • Options:
    • A) No idea yet — I don't have a game concept at all. I want to explore and figure out what to make.
    • B) Vague idea — I have a rough theme, feeling, or genre in mind (e.g., "something with space" or "a cozy farming game") but nothing concrete.
    • C) Clear concept — I know the core idea — genre, basic mechanics, maybe a pitch sentence — but haven't formalized it into documents yet.
    • D) Existing work — I already have design docs, prototypes, code, or significant planning done. I want to organize or continue the work.

Read the full file on GitHub · 246 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 246 lines · 22 tokens per session scan A 31e7a2cee056

Subscribe to this mod's changes

start is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,822 stars, last pushed 3mo ago), licensed MIT. It adds 22 tokens to every session and 3,204 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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