test-setup

test-setup is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 49 tokens per session (2,980 once invoked), scanned A, original, MIT.

A setup guide that creates a project's test folders, engine-specific test configuration, and a GitHub Actions workflow. GitHub Actions is a service that runs checks automatically when code changes are pushed.

In plain words
What is it for?
Use it during technical setup to prepare automated testing and continuous integration for a Godot, Unity, or Unreal project.
Why use it?
It removes the manual work of starting a test system and ensures tests can run automatically in CI, before development gets far underway.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter.

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,822 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/test-setup
Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill test-setup
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for test-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/test-setup.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/test-setup)
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<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/test-setup"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/test-setup.svg" alt="Measured on agentmods" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,980 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.02980
Opus 5 $0.00024 $0.01490
Sonnet 5 $0.00010 $0.00596
Haiku 4.5 $0.00005 $0.00298

Measured 2d ago against content hash bf3477f58af7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

test-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

.claude/skills/test-setup/SKILL.md · 427 lines

How it starts

The opening of the file, as written. The whole thing — 427 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Test Setup

This skill scaffolds the automated testing infrastructure for the project. It detects the configured engine, generates the appropriate test runner configuration, creates the standard directory layout, and wires up CI/CD so tests run on every push.

Run this once during the Technical Setup phase, before any implementation begins. A test framework installed at sprint start costs 30 minutes. A test framework installed at sprint four costs 3 sprints.

Output: tests/ directory structure + .github/workflows/tests.yml


Phase 1: Detect Engine and Existing State

  1. Read engine config:

    • Read .claude/docs/technical-preferences.md and extract the Engine: value.
    • If engine is not configured ([TO BE CONFIGURED]), stop: "Engine not configured. Run /setup-engine first, then re-run /test-setup."
  2. Check for existing test infrastructure:

    • Glob tests/ — does the directory exist?
    • Glob tests/unit/ and tests/integration/ — do subdirectories exist?
    • Glob .github/workflows/ — does a CI workflow file exist?
    • Glob tests/gdunit4_runner.gd (Godot) or tests/EditMode/ (Unity) or Source/Tests/ (Unreal) for engine-specific artifacts.
  3. Report findings:

    • "Engine: [engine]. Test directory: [found / not found]. CI workflow: [found / not found]."
    • If everything already exists AND force argument was not passed: "Test infrastructure appears to be in place. Re-run with /test-setup force to regenerate. Proceeding will not overwrite existing test files."

If the force argument is passed, skip the "already exists" early-exit and proceed — but still do not overwrite files that already exist at a given path. Only create files that are missing.


Phase 2: Present Plan

Based on the engine detected and the existing state, present a plan:

## Test Setup Plan — [Engine]

I will create the following (skipping any that already exist):

tests/
  unit/           — Isolated unit tests for formulas, state, and logic
  integration/    — Cross-system tests and save/load round-trips
  smoke/          — Critical path test list (15-minute manual gate)
  evidence/       — Screenshot and manual test sign-off records
  README.md       — Test framework documentation

[Engine-specific files — see per-engine details below]

.github/workflows/tests.yml  — CI: run tests on every push to main

Estimated time: ~5 minutes to create all files.

Read the full file on GitHub · 427 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 427 lines · 49 tokens per session scan A bf3477f58af7

Subscribe to this mod's changes

test-setup is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,822 stars, last pushed 3mo ago), licensed MIT. It adds 49 tokens to every session and 2,980 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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